Plugino klaida...
Posted: 2012 Jan 21 21:54

Kaip čia atrodytų be klaidų?

Kas padės, tam +rep.
Code: Select all
new const CX_Plugin[] = "CX.Baby-Broly";new const CX_Version[] = "1.0";new const CX_Author[] = "RaideN"; #define MOD_SOUND 1#define MOD_CHARGE 1#define MOD_WEAPON 1 // << Implement CX Interface >>#include <xtension/class/main> PluginInit () register_plugin( CX_Plugin, CX_Version, CX_Author ); public @ClassCreation (){ createClass( { MOD_SOUND, MOD_CHARGE, MOD_WEAPON }, "Baby-Broly", true, false, "ECX Baby Broly.", "sound/ecx.broly/c_intro.wav" ); // Saiya-jin addClassLevel( "Saiya-jin", "ecx.baby-broly", 15.0, 3.0, 1500000, 1800000, 1.0, 280, 150, bool:{ false, false }, 0.0, { 180, 50 }, { 0, 0, 0, 0, 0, 0, 0 }, 2.0, Float:{ 100.0, 0.0 } ); addClassEffect( "models/evolution/Auras/shape_05.mdl", Float:{ 255.0, 0.0, 255.0, 100.0 }, 4, kRenderTransAdd, { 255, 255, 128 }, { 0, 0, 0, 0 }, Float:{ 0.0, 0.0, 0.0, 0.0 } ); // Super Saiya-jin addClassLevel( "Super Saiya-jin", "ecx.baby-broly.ssj", 16.0, 3.0, 2500000, 3500000, 2.0, 400, 200, bool:{ false, false }, 2.0, { 320, 150 }, { 1, 0, 0, 0, 0, 0, 0 }, 3.0, Float:{ 160.0, 40.0 } ); addClassEffect( "models/evolution/Auras/shape_01.mdl", Float:{ 255.0, 0.0, 255.0, 170.0 }, 4, kRenderTransAdd, { 255, 255, 128 }, { 0, 0, 0, 0 }, Float:{ 0.0, 0.0, 0.0, 0.0 } ); // Legendary Saiya-jin addClassLevel( "Legendary Saiya-jin", "ecx.baby-broly.ssj2", 15.0, 3.0, 6500000, 8000000, 2.0, 530, 255, bool:{ false, false }, 4.0, { 430, 200 }, { 1, 1, 0, 0, 0, 0, 0 }, 5.0, Float:{ 330.0, 70.0 } ); addClassEffect( "models/evolution/Auras/shape_06.mdl", Float:{ 255.0, 0.0, 128.0, 50.0 }, 4, kRenderTransAdd, { 255, 255, 0 }, { 1, 1, 1, 7 }, Float:{ 0.0, 0.0, 0.0, 0.0 } );} public @ClassWeaponUpdate ( Client, Level ){ switch ( Level ) { case 0: // Saiya-jin { addClassItem( Client, "weapon_melee", true ); addClassItem( Client, "weapon_shieldattack" ); addClassItem( Client, "weapon_kiblast" ); addClassItem( Client, "weapon_renzoku" ); addClassItem( Client, "weapon_genericbeam" ); } case 1: // Super Saiya-jin { addClassItem( Client, "weapon_melee", true ); addClassItem( Client, "weapon_shieldattack" ); addClassItem( Client, "weapon_kiblast" ); addClassItem( Client, "weapon_renzoku" ); addClassItem( Client, "weapon_genericbeam" ); } case 2: // Legendary Saiya-jin { addClassItem( Client, "weapon_melee", true ); addClassItem( Client, "weapon_shieldattack" ); addClassItem( Client, "weapon_kiblast" ); addClassItem( Client, "weapon_renzoku" ); addClassItem( Client, "weapon_genericbeam" ); addClassItem( Client, "weapon_bigbang" ); } }} PluginPreCache (){ precache_model( "models/player/ecx.baby-broly/ecx.baby-broly.mdl" ); precache_model( "models/evolution/Auras/shape_05.mdl" ); precache_model( "models/player/ecx.baby-broly.ssj/ecx.baby-broly.ssj.mdl" ); precache_model( "models/evolution/Auras/shape_01.mdl" ); precache_model( "models/player/ecx.baby-broly.ssj2/ecx.baby-broly.ssj2.mdl" ); precache_model( "models/evolution/Auras/shape_06.mdl" );} public @ClassInitiateTransformation ( Client, Level, bool:Perfect ){ new CORE[ 1 ]; CORE[ 0 ] = Client; if ( Perfect ) { switch ( Level ) { case 1: { emit_sound( Client, CHAN_ITEM, "ecx.broly/t_scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); AddFx( Client, "fxAvatar", "create", 102, 1.0 ); //setClientANIMATION(Client,102,0.2); set_task( 0.1, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 1.0, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 2.0, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 0.1, "fxAura", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); } case 2: { emit_sound( Client, CHAN_ITEM, "ecx.broly/t_scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); AddFx( Client, "fxAvatar", "create", 102, 1.0 ); //setClientANIMATION(Client,102,0.2); AddFx( Client, "fxLgtField", 0.2, 2, 255, 100 ); for ( new Float:i=0.0; i<=3.0; i++ ) set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 0.1, "fxAura", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); } // case 3: not needed cuz there is no perfect mystic trans } } else { switch ( Level ) { case 1: { emit_sound( Client, CHAN_ITEM, "ecx.broly/t_ssj.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); setClientHiddenPOWERUP( Client, true ); AddFx( Client, "fxAvatar", "create", 101, 1.0 ); //setClientANIMATION(Client,102,0.2); set_task( 0.1, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 2.1, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",4 ); set_task( 2.2, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",4 ); set_task( 2.0, "fxAura", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); //set_task( 8.8, "fxScream", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); for ( new Float:i=4.0; i<=8.0; i++ ) set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); } case 2: { emit_sound( Client, CHAN_ITEM, "ecx.broly/t_lssj.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); setClientHiddenPOWERUP( Client, true ); AddFx( Client, "fxAvatar", "create", 101, 0.7 ); set_task( 0.0, "fxAura2", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 10.0, "fxAura3", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 0.1, "fxLgt", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); for ( new Float:i=10.0; i<=20.0; i++ ) set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 2.4, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",6 ); set_task( 2.5, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",5 ); set_task( 19.5, "fxFinalBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); } case 3: { emit_sound( Client, CHAN_ITEM, "ecx.broly/t_ssj3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); setClientHiddenPOWERUP( Client, true ); AddFx( Client, "fxAvatar", "create", 101, 0.5 ); set_task( 0.0, "fxAura2", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 5.0, "fxAura3", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 0.1, "fxLgt", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); for ( new Float:i=5.0; i<=16.0; i++ ) set_task( i, "fxLight", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); set_task( 2.4, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",6 ); set_task( 2.5, "fxBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",5 ); set_task( 16.5, "fxFinalBlow", uniqueTaskID( Client,100 ), CORE, 1, "a",1 ); } } }} public @ClassFinishTransformation ( Client, Level ){ //setClientANIMATION(Client,-1); RemFx( Client, "fxAvatar", 0); AddFx( Client, "fxBlow" ); FX_off(Client); remove_task( uniqueTaskID( Client, 100 ) );} public @ClassCancelTransformation ( Client, Level ){ //setClientANIMATION(Client,-1); RemFx( Client, "fxAvatar", 0); FX_off(Client); remove_task( uniqueTaskID( Client, 100 ) );}