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Re: Neveikia dmg

Posted: 2011 May 12 20:26
by psychical
Naudoju ji pas save, ir nei vieno bugo nera...

Re: Neveikia dmg

Posted: 2011 May 12 20:42
by nuodas159
Bent bandei ziureti ar tas bugas veikia. Supranti kaip knf isitrauki jis iskarto duoda dideli damage, he numetus ji isitrauki ir buna 45k dmg ,o paprastai po neisitraukus jo 3k...

Re: Neveikia dmg

Posted: 2011 May 12 21:07
by KieC
else if( weaponx == CSW_HEGRENADE)
{
return HAM_HANDLED;
}

Nezinau ar veiks bandyk

Re: Neveikia dmg

Posted: 2011 May 13 06:28
by nuodas159
KieC wrote:else if( weaponx == CSW_HEGRENADE)
{
return HAM_HANDLED;
}

Nezinau ar veiks bandyk
Padariau ,bet viestiek tas pats.

Code: Select all

#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN  "Knife Knockback"#define VERSION "1.0"#define AUTHOR  "xbatista" #define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46;new knf[33] new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl";     new g_maxplayersnew damage_knifenew bool:g_KNIFE[33]  public plugin_init(){    register_plugin(PLUGIN , VERSION , AUTHOR);    register_cvar("unlock_knife", VERSION, FCVAR_SERVER)    RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE");     register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1")    register_event("Damage" , "event_Damage" , "b" , "2>0");     register_gxm_item("BasseBall Bat", "Knife knockback, Power", 70)     damage_knife = register_cvar("gxm_damage_knife","6.0"); // damage multiplier     cvar_knock     = register_cvar("zp_knife_power" , "12");    g_maxplayers = get_maxplayers();} public gxm_item_enabled(id) {    g_KNIFE[id] = true} public client_connect(id) {    g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id){    if (!g_KNIFE[id])        return PLUGIN_CONTINUE;     new Gun = read_data(2)       if( Gun == CSW_KNIFE && get_user_team(id) == 2)    {    set_pev(id, pev_viewmodel2, KNIFE_MDL)    knf[id] = true    }    if( Gun != CSW_KNIFE)               knf[id] = false    else if( Gun == CSW_HEGRENADE)    {    return HAM_HANDLED;    }    return PLUGIN_CONTINUE;} public event_Damage(id){    if(!is_user_alive(id))        return PLUGIN_CONTINUE;     new weapon , attacker = get_user_attacker(id , weapon);     if(!is_user_alive(attacker))        return PLUGIN_CONTINUE;     if (!g_KNIFE[attacker])        return PLUGIN_CONTINUE;     if(weapon == CSW_KNIFE && get_user_team(attacker) == 2)    {        new Float:vec[3];        new Float:oldvelo[3];        get_user_velocity(id, oldvelo);        create_velocity_vector(id , attacker , vec);        vec[0] += oldvelo[0];        vec[1] += oldvelo[1];        set_user_velocity(id , vec);    }     return PLUGIN_CONTINUE;} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits){    if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker])            return HAM_IGNORED;     new weaponx = get_user_weapon(attacker, _, _);    if(knf[id] && weaponx == CSW_KNIFE && get_user_team(attacker) == 2)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage        return HAM_HANDLED;    }    return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){    if(!is_user_alive(attacker))        return 0;     new Float:vicorigin[3];    new Float:attorigin[3];    entity_get_vector(victim   , EV_VEC_origin , vicorigin);    entity_get_vector(attacker , EV_VEC_origin , attorigin);     new Float:origin2[3]    origin2[0] = vicorigin[0] - attorigin[0];    origin2[1] = vicorigin[1] - attorigin[1];     new Float:largestnum = 0.0;     if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);    if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);     origin2[0] /= largestnum;    origin2[1] /= largestnum;     velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    if(velocity[0] <= 20.0 || velocity[1] <= 20.0)        velocity[2] = random_float(200.0 , 275.0);     return 1;} public plugin_precache(){    engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}

Re: Neveikia dmg

Posted: 2011 May 13 14:15
by KieC
Tada bandyk didinti he grenatos zala darydamas kita plugina mazu nebus sito bugo.

Re: Neveikia dmg

Posted: 2011 May 13 15:02
by nuodas159
Nesuprantu delko neiseina padaryti...

Re: Neveikia dmg

Posted: 2011 May 13 17:02
by psychical

Code: Select all

#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN  "Knife Knockback"#define VERSION "1.0"#define AUTHOR  "xbatista" #define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46; new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl";     new g_maxplayersnew damage_knifenew bool:g_KNIFE[33] new bool:KNIFES[33] public plugin_init(){    register_plugin(PLUGIN , VERSION , AUTHOR);    register_cvar("unlock_knife", VERSION, FCVAR_SERVER)    RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE");     register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1")    register_event("CurWeapon",     "Event_Change_Weapon", "be", "1=1")    register_event("Damage" , "event_Damage" , "b" , "2>0");     register_gxm_item("BasseBall Bat", "Knife knockback, Power", 60)     damage_knife = register_cvar("gxm_damage_knife","12.0"); // damage multiplier     cvar_knock     = register_cvar("zp_knife_power" , "12");    g_maxplayers = get_maxplayers();} public gxm_item_enabled(id) {    g_KNIFE[id] = true} public client_connect(id) {    g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id) {    if (!g_KNIFE[id])        return PLUGIN_CONTINUE;     new Gun = read_data(2)         if( Gun == CSW_KNIFE)    {        set_pev(id, pev_viewmodel2, KNIFE_MDL)    }    return PLUGIN_CONTINUE;} public event_Damage(id){    if(!is_user_alive(id))        return PLUGIN_CONTINUE;     new weapon , attacker = get_user_attacker(id , weapon);     if(!is_user_alive(attacker))        return PLUGIN_CONTINUE;     if (!g_KNIFE[attacker])        return PLUGIN_CONTINUE;     if(weapon == CSW_KNIFE && KNIFES[attacker])    {        new Float:vec[3];        new Float:oldvelo[3];        get_user_velocity(id, oldvelo);        create_velocity_vector(id , attacker , vec);        vec[0] += oldvelo[0];        vec[1] += oldvelo[1];        set_user_velocity(id , vec);    }     return PLUGIN_CONTINUE;} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) {    if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker])            return HAM_IGNORED;      new weaponx = get_user_weapon(attacker, _, _);    if( weaponx == CSW_KNIFE && KNIFES[attacker])    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage        return HAM_HANDLED;    }    return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){    if(!is_user_alive(attacker))        return 0;     new Float:vicorigin[3];    new Float:attorigin[3];    entity_get_vector(victim   , EV_VEC_origin , vicorigin);    entity_get_vector(attacker , EV_VEC_origin , attorigin);     new Float:origin2[3]    origin2[0] = vicorigin[0] - attorigin[0];    origin2[1] = vicorigin[1] - attorigin[1];     new Float:largestnum = 0.0;     if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);    if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);     origin2[0] /= largestnum;    origin2[1] /= largestnum;     velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    if(velocity[0] <= 20.0 || velocity[1] <= 20.0)        velocity[2] = random_float(200.0 , 275.0);     return 1;} public Event_Change_Weapon(id){    new weaponx = get_user_weapon(id, _, _);    if (g_KNIFE[id] && weaponx == CSW_KNIFE)     {        KNIFES[id] = true;    }    else     {        KNIFES[id] = false;    }} public plugin_precache(){    engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}
Bandyk...

Re: Neveikia dmg

Posted: 2011 May 13 17:18
by nuodas159
Vistiek tas dalykas,kad dideli dmg daro... Speju nepataisomas ;DDD

Re: Neveikia dmg

Posted: 2011 May 13 17:20
by KieC
O ce tik su knife toks bug ar ant kitu gunu ?

Re: Neveikia dmg

Posted: 2011 May 13 17:26
by nuodas159
Cia tik su tuom knife yra pabandyk pamatysi.