Page 2 of 3

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 25 16:10
by newb
Plugine surf_ski_2: Rules Watcher v1.1 by xPaw pagal 2 koordinates galima sakyti padarytas kvadratas, kuriame uzdetas godmode ir per kazkiek laiko tave is jo ismeta. Jei suprasi kaip jis padarytas, lengvai perdarysi taip kaip tau reikia.

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 25 16:23
by life55
Man te reikia kad padetum kordinates gaut kaip ten tam tikru vietu.

P.S. Pagal sita ir buciau dares viska, jai gali padet duok savo skype, as tau parasysiu.

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 25 16:25
by newb
Nu tai ir viska jau turi. Paimi koordinate vieno kampo ir kita kooardinate priesingo virsutinio kampo.

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 25 16:27
by life55
Tas yra kad nesuprantu kaip tai paimti, ar reikia tiesiog is kampu suzinoti kordinates, ar man kiekvieno zingsnelio kordinates reikia ziuret. Jai gali paaiskink placiau. Nes su kordinatem pirma kart darysiu kaska.

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 25 16:28
by newb
Taigi kokiu dar zyngsiu... Gi parasiau DVI koordinates ir viskas.

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 25 18:55
by life55
Tai tipo tiesiog neit i ta vieta, paziuret kordinates vienas ir viskas? Ir tada visoj patalboj veiks?

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 26 09:08
by baltymas
Tau jau hleV aiškiai parašė, kad jei nerūpi aukštis tada visuose 4 kampuose pažiūrek kordinates, kaip bokso ringe.

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 26 10:16
by life55
Kur sitam kodel keisti kad neitu killint mario?
Kur cia keisti kad neitu killint gun roome?
Bet kur keisti kad ismetus is gun roomo tave numestu ir kur keisti kai is buy zonos?:

Code: Select all

#include < amxmodx >#include < engine >#include < hamsandwich > #define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers ) new const g_szClassname[ ] = "trigger_rules_watch"; enum _:RoomTypes {    JAIL,    GUNROOM,    MARIOROOM}; enum _:CVARS {    CV_JAIL_NOKILL,    CV_JAIL_TIME,        CV_GUNROOM_NOKILL,    CV_GUNROOM_TIME,        CV_MARIOROOM_NOKILL,    CV_MARIOROOM_TIME}; new const g_szZones[ RoomTypes ][ ] = {    "Jail",    "Gun room",    "Mario room"}; new const Float:g_flOrigins[ ][ 3 ] = {     { -405.0, 2900.0, 720.0 },    { -486.0, -1000.0, -275.0 },    { -405.0, 2949.0, 2422.0 }}; new const Float:g_flAngles[ ][ 3 ] = {    { 0.0, 270.0, 0.0 },    { 0.0, 270.0, 0.0 },    { 0.0, 270.0, 0.0 }}; new g_iMaxPlayers;new g_iCounter[ 33 ];new bool:g_bNoKill[ 33 ];new Float:g_flLastTouch[ 33 ];new g_pCvars[ CVARS ], g_iCvars[ CVARS ]; public plugin_init( ) {    register_plugin( "surf_green: Rules Watcher", "1.1", "xPaw & cFg Pro" );        register_cvar( "surf_green_rules_watcher", "1.1", FCVAR_SERVER | FCVAR_SPONLY );        g_iMaxPlayers = get_maxplayers( );        g_pCvars[ CV_JAIL_NOKILL ]      = register_cvar( "rw_surf_green_jail_nokill",      "0" );    g_pCvars[ CV_JAIL_TIME ]        = register_cvar( "rw_surf_green_jail_time",        "0" );        g_pCvars[ CV_GUNROOM_NOKILL ]   = register_cvar( "rw_surf_green_gunroom_nokill",   "1" );    g_pCvars[ CV_GUNROOM_TIME ]     = register_cvar( "rw_surf_green_gunroom_time",     "20" );        g_pCvars[ CV_BUYZONE_NOKILL ] = register_cvar( "rw_surf_green_buyzone_nokill", "1" );    g_pCvars[ CV_BUYZONE_TIME ]   = register_cvar( "rw_surf_Green_buyzone_time",   "30" );        new szMap[ 12 ];    get_mapname( szMap, 11 );        if( equali( szMap, "surf_green" ) ) {        CreateTrigger( JAIL, Float:{ -579.0, 2983.0, 586.0 }, Float:{ -309.0, 3288.0, 796.0 } );        CreateTrigger( GUNROOM, Float:{ -713.0, -990.0, -157.0 }, Float:{ -295.0, -651.0, 26.0 } );        CreateTrigger( MARIOROOM, Float:{ 2735.0, 193.0, -2361.0 }, Float:{ 3654.0, 1118.0, -2083.0 } );                register_touch( g_szClassname, "player", "FwdTriggerTouch" );        RegisterHam( Ham_Spawn,        "player", "FwdHamPlayerSpawn", 1 );        RegisterHam( Ham_TakeDamage,   "player", "FwdHamTakeDamage" );        RegisterHam( Ham_TraceAttack,  "player", "FwdHamTraceAttack" );                register_event( "HLTV", "EventNewRound", "a", "1=0", "2=0" );                CacheCvars( );    }} public EventNewRound( )    CacheCvars( ); public FwdHamPlayerSpawn( const id ) {    if( is_user_alive( id ) ) {        g_bNoKill[ id ]     = false;        g_flLastTouch[ id ] = 0.0;        g_iCounter[ id ]    = 0;    }} public FwdHamTraceAttack( const id, const iAttacker ) {    if( IsPlayer( iAttacker ) && g_bNoKill[ id ] && id != iAttacker ) {        if( ( g_flLastTouch[ id ] + 0.1 ) >= get_gametime( ) )            return HAM_SUPERCEDE;        else            g_bNoKill[ id ] = false;    }        return HAM_IGNORED;} public FwdHamTakeDamage( const id, const iInflictor, const iAttacker ) {    if( IsPlayer( iAttacker ) && g_bNoKill[ id ] && id != iAttacker ) {        if( ( g_flLastTouch[ id ] + 0.1 ) >= get_gametime( ) )            return HAM_SUPERCEDE;        else            g_bNoKill[ id ] = false;    }        return HAM_IGNORED;} public FwdTriggerTouch( const iEntity, const id ) {    static Float:flGametime;    flGametime = get_gametime( );        if( flGametime > ( g_flLastTouch[ id ] + 1.2 ) ) {        g_iCounter[ id ] = 0;        g_flLastTouch[ id ] = flGametime;    }    else if( g_flLastTouch[ id ] < flGametime ) {        g_iCounter[ id ]++;                static iType, bool:bNoKill, iTime;        iType = entity_get_int( iEntity, EV_INT_iuser1 );                GetCvars( iType, bNoKill, iTime );                g_bNoKill[ id ] = bNoKill;                if( iTime > 0 ) {            if( g_iCounter[ id ] >= iTime ) {                if( iTime >= 5 ) {                    engclient_print( id, engprint_center, "^nYou stood more than %i seconds in%s%s.^nYou have been thrown out.", iTime, iType == MARIOROOM ? "^n" : " ", g_szZones[ iType ] );                                        client_cmd( id, "spk buttons/blip1" );                }                                entity_set_vector( id, EV_VEC_angles, g_flAngles[ iType ] );                entity_set_int( id, EV_INT_fixangle, 1 );                entity_set_origin( id, g_flOrigins[ iType ] );            }                        if( g_iCounter[ id ] < 5 ) {                if( iTime >= 5 )                    engclient_print( id, engprint_center, "%sYou are in %s.%s^n^nYou have %i seconds to leave it!", bNoKill ? "" : "^n", g_szZones[ iType ], bNoKill ? "^nYou can't kill anyone here." : "", iTime );                else                    engclient_print( id, engprint_center, "%sYou are in %s.%s", bNoKill ? "" : "^n", g_szZones[ iType ], bNoKill ? "^nYou can't kill anyone here." : "" );            }        }                g_flLastTouch[ id ] = flGametime + 1.0;    }} GetCvars( const iType, &bool:bNoKill, &iTime ) {    static CvarNoKill, CvarTime;        switch( iType ) {        case JAIL: {            CvarNoKill = CV_JAIL_NOKILL;            CvarTime = CV_JAIL_TIME;        }        case GUNROOM: {            CvarNoKill = CV_GUNROOM_NOKILL;            CvarTime = CV_GUNROOM_TIME;        }        case BUYZONE: {            CvarNoKill = CV_buyzone_NOKILL;            CvarTime = CV_buyzone_TIME;        }    }        bNoKill = bool:( g_iCvars[ CvarNoKill ] );    iTime = g_iCvars[ CvarTime ];} CacheCvars( ) {    g_iCvars[ CV_JAIL_NOKILL ]      = get_pcvar_num( g_pCvars[ CV_JAIL_NOKILL ] );    g_iCvars[ CV_JAIL_TIME ]        = get_pcvar_num( g_pCvars[ CV_JAIL_TIME ] );        g_iCvars[ CV_GUNROOM_NOKILL ]   = get_pcvar_num( g_pCvars[ CV_GUNROOM_NOKILL ] );    g_iCvars[ CV_GUNROOM_TIME ]     = get_pcvar_num( g_pCvars[ CV_GUNROOM_TIME ] );        g_iCvars[ CV_BUYZONE_NOKILL ] = get_pcvar_num( g_pCvars[ CV_BUYZONE_NOKILL ] );    g_iCvars[ CV_BUYZONE_TIME ]   = get_pcvar_num( g_pCvars[ CV_BUYZONE_TIME ] );} CreateTrigger( const iType, const Float:flMins[ 3 ], const Float:flMaxs[ 3 ] ) {    new iEntity = create_entity( "info_target" );        if( !is_valid_ent( iEntity ) ) {        log_amx( "There was an error with creating ^"%s^"", g_szZones[ iType ] );                return 0;    }        entity_set_string( iEntity, EV_SZ_classname, g_szClassname );    entity_set_int( iEntity, EV_INT_iuser1, iType );    entity_set_int( iEntity, EV_INT_movetype, MOVETYPE_NONE );    entity_set_int( iEntity, EV_INT_solid, SOLID_TRIGGER );    entity_set_size( iEntity, flMins, flMaxs );        return iEntity;}

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 26 10:46
by newb
Learn some English bro.

Re: Kaip suzinoti tam tikru vietu kordinates?

Posted: 2011 Dec 26 10:51
by life55
Bandau tik speti, sitas gun room:

Code: Select all

new const Float:g_flOrigins[ ][ 3 ] = {     { -405.0, 2900.0, 720.0 },    { -486.0, -1000.0, -275.0 },    { -405.0, 2949.0, 2422.0 }};
O sitas tada mario?:

Code: Select all

new const Float:g_flAngles[ ][ 3 ] = {    { 0.0, 270.0, 0.0 },    { 0.0, 270.0, 0.0 },    { 0.0, 270.0, 0.0 }};
Bet kur tada jail kordinates. Man cia kaskaip nelogiskai atrodo.