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Re: set_entity_visibility

Posted: 2011 Dec 08 22:16
by newb
Aj seip neteisingai...

Code: Select all

register_logevent("Round_End", 2, "1=Round_End")
Neiskveciamas kai buna 0:00, tad galima naudot tavo ta varianta kuris irgi nelabai arba koki timerio message.

-- 2011 Gru 08 22:27 --

Toks mazdaug bus pilnas

Code: Select all

#include <amxmodx>#include <amxmisc>#include <engine> #define TASK_ID 123123 new g_pcvar_mp_roundtime public plugin_init() {        g_pcvar_mp_roundtime = register_cvar("mp_roundtime", "1")        register_logevent("round_start", 2, "1=Round_Start")    register_logevent("round_end", 2, "1=Round_End")        register_event("TextMsg", "round_end", "a", "2&#Game_C", "2&#Game_w") // restart} public round_start() {    set_task(float(floatround(get_pcvar_float(g_pcvar_mp_roundtime) * 60.0, floatround_floor)), "Round_End", TASK_ID)} public round_end() {    remove_task(TASK_ID)} public Round_End() {        new players[32], num    get_players(players, num, "ae", "CT")     for(new i; i < num; i++) {        set_entity_visibility (players[i], 1)    }       }

Re: set_entity_visibility

Posted: 2011 Dec 08 22:51
by KamiN
Iš tiesų, tai man px tas roundo laikas, vistiek į kitą vietą kodą dėjau ;DD

Bet šeip ačiū tau + karma.

Re: set_entity_visibility

Posted: 2011 Dec 09 16:07
by alfre
sjp mano budas irgi veike,bet newb kodas optimalesnis