Re: Kintamieji - padekit.
Posted: 2011 Sep 24 11:32
Eilute 1064 ir 1070 reikia sulygiuoti. Visa kodą parodyk.
Code: Select all
/* --| Event when player died */public Hook_Deathmessage(){ /* --| If plugin is on... */ if( get_pcvar_num( gDrShopOn ) == 1 ) { /* --| Get the killer and attacker */ new killer = read_data( 1 ); new victim = read_data( 2 ); /* --| If player has died with world / trigger_hurt */ if( killer == victim || 1 <= killer <= 32 || 1 <= victim <= 32 ) { return PLUGIN_HANDLED; } /* --| Setting killer points when killed a enemy */ gKillerPoints[ killer ] += get_pcvar_num( gKillerPointsCvar ); /* --| Reseting items */ HasHe[ victim ] = false; HasBothGren[ victim ] = false; HasSilent[ victim ] = false; HasHealth[ victim ] = false; HasArmor[ victim ] = false; HasSpeed[ victim ] = false; HasGravity[ victim ] = false; HasInvis[ victim ] = false; HasNoclip[ victim ] = false; HasJet[ victim ] = false; HasDeagle[ victim ] = false; HasLongJump[ victim ] = false; HasGlow[ victim ] = false; HasNVG[ victim ] = false; set_user_gravity( victim, 1.0 ); set_user_maxspeed( victim, 0.0 ); set_user_footsteps( victim, 0 );
Code: Select all
/* --| Event when player died */ public Hook_Deathmessage() { /* --| If plugin is on... */ if( get_pcvar_num( gDrShopOn ) == 1 ) { /* --| Get the killer and attacker */ new killer = read_data( 1 ); new victim = read_data( 2 ); /* --| If player has died with world / trigger_hurt */ if( killer == victim || 1 <= killer <= 32 || 1 <= victim <= 32 ) { return PLUGIN_HANDLED; } /* --| Setting killer points when killed a enemy */ gKillerPoints[ killer ] += get_pcvar_num( gKillerPointsCvar ); /* --| Reseting items */ HasHe[ victim ] = false; HasBothGren[ victim ] = false; HasSilent[ victim ] = false; HasHealth[ victim ] = false; HasArmor[ victim ] = false; HasSpeed[ victim ] = false; HasGravity[ victim ] = false; HasInvis[ victim ] = false; HasNoclip[ victim ] = false; HasJet[ victim ] = false; HasDeagle[ victim ] = false; HasLongJump[ victim ] = false; HasGlow[ victim ] = false; HasNVG[ victim ] = false; set_user_gravity( victim, 1.0 ); set_user_maxspeed( victim, 0.0 ); set_user_footsteps( victim, 0 );