Code: Select all
public VipTMenu(id){ new menu = menu_create("\yJailBreak VIP Menu:^n\r", "VipTMenu_handler"); menu_additem(menu, "\wGlock with 1 bullet", "1", 0); menu_additem(menu, "\w+50hp and +100armor", "2", 0); menu_additem(menu, "\wGlow Red ", "3", 0); menu_additem(menu, "\wHE Grenade ", "4", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0);} public VipTMenu_handler(id, menu, item){ if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { give_item(id, "weapon_glock18"); cs_set_weapon_ammo(find_ent_by_owner(1, "weapon_glock18", id), 1); client_printc(id, "%s You Have just recieved a !gGlock with 1 Bullet!n", PREFIX); VipUsed[id] = true; } case 2: { set_user_health(id, get_user_health(id) + 50); set_user_armor(id, get_user_armor(id) + 100); VipUsed[id] = true; client_printc(id, "%s You Have just recieved !g50HP!n and !g100 Armor!n", PREFIX); } case 3: { VipUsed[id] = true; set_user_rendering(id, kRenderFxGlowShell, 250, 0, 0, kRenderTransAlpha, 70); client_printc(id, "%s You Have just recieved !gGlowing Red!n", PREFIX); } case 4: { VipUsed[id] = true; give_item(id, "weapon_hegrenade") client_printc(id, "%s You Have just recieved a !gHE!n grenade!n", PREFIX) } } menu_destroy(menu); return PLUGIN_HANDLED;}