Reikia nustatymo ar plugino, nežinau net

Šiame forume vartotojai gali prašyti jiems reikiamo plugino.
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aham
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Posts: 6
Joined: 2011 Nov 18 18:37

Reikia nustatymo ar plugino, nežinau net

Post by aham »

Sveiki,

Daug kas skundžiasi žaizdami SuperHero serveryje. Problema yra tokia - Kai ateina žaidėjams, jam neužkrauna XP, rašo kad bus užkrauti kitam rounde, tačiau tas roundas nesibaigiai ir tenka jam laukti kito MAP, gal žinot kokį pluginą kuris iškart užkrautu ??

Ačiū.

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aaarnas
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Re: Reikia nustatymo ar plugino, nežinau net

Post by aaarnas »

Tai blogai sukonfigūravai gal ?
Palikau CS pasaulį ;/ . Nebepasiekiamas.

aham
Parašęs kelias žinutes
Posts: 6
Joined: 2011 Nov 18 18:37

Re: Reikia nustatymo ar plugino, nežinau net

Post by aham »

//********************** GENERAL MOD CVARS **********************

//Enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//Flag to determine who can access the important server commands
sh_adminaccess m

//If optional C/D is on a server - don't let people without C/D have powers
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0

//Number of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 50

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 90

//What level to start newcomers at
sh_minlevel 4

//Save XP or restart it from 0 each map: 1 = save, 0 = restart each map
sh_savexp 1

//How many days XP is saved after a users last connection
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 120000

//Enable this to save XP at end of every round
//May cause a very small ammount of lag at round end with MySQL saving
sh_endroundsave 1

//This cvar sets the value of XP given/taken from players for Hostage / Bomb events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
sh_bombhostxp 200

//Give new players an average level of XP based on people already playing - 1=on | 0=off
//DO NOT USE WITH LONG-TERM XP
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 1

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 50

//Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off
// 1 - Only show to DEAD players
// 2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 1

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value. Setting this to "1.0" will effectivly
//disable it because x * 1 = x. Any value less than 1.0 is ignored.
sh_hsmult 20

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him. This will prevent that kind of activity.
sh_alivedrop 1

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "root"
//sh_mysql_pass "password"
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0

// *************** END STANDARD SUPERHERO CVARS ***************

// ***************** START HERO SPECIFIC CVARS ****************

//Anubis
anubis_level 0
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 0
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does

//Batman
batman_level 0
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor

//Bomberman
bomberman_level 0
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)

//Captain America
captaina_level 0
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
captaina_godsecs 1 //# of seconds of god mode

//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down

//Daredevil
daredevil_level 0
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings

//Dazzler
dazzler_level 0
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash

//Dracula
dracula_level 0
dracula_pctperlev 0.03 //What percent of damage to give back per level of player

//Flash
flash_level 0
flash_speed 350 //the speed Flash can run

//Hob Goblin
goblin_level 0
goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade

//Hulk
hulk_level 0
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players

//Human Torch
htorch_level 0
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does

//Iron Man
ironman_level 0
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?

//Kamikaze
kamikaze_level 0
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player

//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?

//Mystique
mystique_level 0
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down

//Night Crawler
nightc_level 0
nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode.

//Punisher
punisher_level 0
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?

//Skeletor
skeletor_level 0
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping

//Spiderman
spiderman_level 0
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Superman
superman_level 0
superman_gravity 0.35 //Gravity
superman_health 150 //Starting health
superman_armor 150 //STarting armor

//Windwalker
windwalker_level 0

//Wolverine
wolv_level 0
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage

//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh

//Zeus
zeus_level 9
zeus_cooldown 600 // # of seconds for zeus cooldown

//Chucky
chucky_level 10
chucky_cooldown 600 // ammount of time before next available respawn
chucky_knifemult 2.50 // ammount mutiplied to damage when knifing
chucky_knifespeed 720 // user speed when knife is out

//Sonic
sonic_level 0
sonic_gravity 0.40 //default 0.40 = lower gravity
sonic_armor 170 //default 170
sonic_health 170 //default 170
sonic_speed 510 //how fast he runs

//Slayer
slayer_level 6
slayer_cooldown 40 //cooldown between god removals
slayer_chance 0.05 //chance of assassination

//Casper
casper_level 8
casper_health 50 //Max amount of Health when in Ghost mode (Default 50)
casper_armor 25 //Max amount of Armor when in Ghost mode (Default 25)
casper_stuckcheck 1 //Kill user if stuck in wall/ground after noclip, 0=no 1=yes (Default 1)

//Vash the Stampede
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)

//Demolition Man
demoman_level 6
demoman_radius 300 // radius of blast
demoman_maxdamage 125 // max damage a mine can cause
demoman_maxmines 2 // max ammount of mines that can be placed at once
demoman_minehealth 80 // health of mines (determines how many shots blow them up)

//Invisible Woman
inviswoman_level 8
inviswoman_alpha 0 //Value of invisiblity 0-invisible 255-completly visible (default=0)
inviswoman_time 50 //# of seconds of invisiblity
inviswoman_cooldown 30 //# of seconds before invisiblity can be used again from keydown

//Domino
domino_level 0
domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)

//Exodus
exodus_level 9
exodus_cooldown 15 //# of seconds before next available use after a grabbed user is released (Default 15)
exodus_grabtime 6 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6)
exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0)
exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1)

//Grim Reaper
grimreaper_level 0
grimreaper_knifemult 10.0 //Multiplier for knife damage (Default 10.0)
grimreaper_alpha 60 //Grim Reaper's invisibility (Default 60)
grimreaper_gravity 0.25 //Precent of normal gravity (Default 0.25)

//Darth Maul
darth_level 6
darth_healpoints 10 // the #of HP healed per second
darth_knifespeed 400 // speed of Darth Maul in knife mode
darth_knifemult 2.70 // multiplier for knife damage...

//Agent Zero
agentz_level 5

//Morph
morph_level 1
morph_cooldown 0 //Cooldown time between shapeshifting, from when you unmorph til you morph
morph_maxtime 0 //Max time in seconds you can be morphed
morph_toggle 1 //1-toggle 0-turns on til max time is over (Default 1)

//Batgirl
batgirl_level 9
batgirl_moveacc 650 //default 650
batgirl_reelspeed 1000 //default 1000
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel, 3=cheap kids real
batgirl_hooksky 0 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //max ammout of hooks allowed (-1 is an unlimited ammount)

//Morpheus
morpheus_level 8
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 2.0 //Damage multiplyer for his MP5

//Goku
goku_level 10
goku_aps 5 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)

//Cola Lover
cola_level 10
cola_health 900 //Starting Health (default is 700)
cola_speed 500 //Running Speed (default is 500)

//Scorpion
scorpion_level 9
scorpion_maxhooks 30 //Max ammout of spears/hooks allowed, -1 is an unlimited ammount (Default 30)
scorpion_reelspeed 1000 //How fast hook line reels speared users in (Default 1000)
scorpion_dragmates 0 //Drag teammates, 0-no 1-yes
scorpion_knifefight 0 //Knife only with enemies you speared til death, 0-no 1-yes (Default 0)
scorpion_mode 1 //0-no xtra mode/dmg, 1-uppercut dmg, 2-line dmg and stun, 3-both 1 and 2 (Default 1)
//If scorpion_mode 1 or 3, this gets used:
scorpion_uppercutdmg 20 //Amount of Damage for uppercut performed when speared user is touched (Default 20)
//If scorpion_mode 2 or 3, these get used:
scorpion_speardmg 20 //Amount of Damage done when user is speared (Default 20)
scorpion_stuntime 2 //Seconds of stun when user is speared (Default 2)

//Hawkeye
hawk_level 9
hawk_health 75 //the health power hawkeye starts with... [def=75]
hawk_armor 100 //the armor power hawkeye starts with... [def=100]
hawk_speed 500 //the speed hawkeye can run with AUG or SIG... [def=500]
hawk_showdmg 1 //(0|1) - hide|show bullet damage.. [def=1]
hawk_freewpn 1 //Free Aug if CT / Sig if T [def=1]

//Alien
alien_level 5
alien_health 125 //Default 125
alien_armor 125 //Default 125
alien_knifemult 0.0 //Damage multiplyer for his Knife
alien_vision 160 //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
alien_tint 50 //How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 50 //Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)

//Penguin
penguin_level 0
penguin_grenademult 1.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)

//Neo Reloaded
neor_level 9
neor_slowmotime 10 //Slow motion time in seconds
neor_cooldown 40 //Cooldown time in seconds
neor_dodge 40 //Chance out of 100 a bullet will be stopped
neor_radius 100 //Bullets stopped at this radius
neor_speed 100 //Speed of neo during slow motion
neor_bulletspeed 475 //Speed of neos bullet during slow motion
neor_nospeed 75 //Speed of non-neos during slow motion
neor_nobulletspeed 450 //Speed of non-neos bullet during slow motion

//Bazooka
bazooka_level 8
bazooka_buy 0 //Set to 1 to require missiles to be purchased

//
//The following "COST" settings only apply if buying mode is ON
//

bazooka_cost1 1000 //Common missile cost
bazooka_cost2 3000 //Laser guided missile cost
bazooka_cost3 3000 //Gun camera missile cost
bazooka_cost4 2000 //Anti-missile shot
bazooka_cost5 4000 //Heat seeking missile cost
bazooka_cost6 4000 //Rope seeking missile cost
bazooka_cost7 5000 //Swirling death missile cost

//
//The following "AMMO" settings only apply if buying mode is OFF
//

bazooka_ammo1 1 //Free Common missiles
bazooka_ammo2 1 //Free Laser guided missiles
bazooka_ammo3 1 //Free Gun camera missiles
bazooka_ammo4 2 //Free Anti-missile shots
bazooka_ammo5 1 //Free Heat seeking missiles
bazooka_ammo6 1 //Free Rope seeking missiles
bazooka_ammo7 1 //Free Swirling death missiles

//If set to 1, this cvar causes swirling death missile to use 7 missiles in the
//player's missile inventory. It draws from all types of missiles instead of
//it having its own indepedent inventory count.
bazooka_ammo7ta 0


bazooka_speed 1000 //Sets the default speed of most missiles
bazooka_rsspeed 1400 //Sets the speed of ropeseeking missiles
bazooka_hsspeed 1100 //Sets the speed of heatseeking missiles
bazooka_fuel 6.0 //Number of seconds a missile is driven before it falls to the ground out of fuel
bazooka_sdfuel 2.0 //Number of seconds a swirling death missile is driven before it "mirvs" or breaks then falls to the ground out of fuel
bazooka_sdspeed 750 //Sets the speed of swirling death missiles
bazooka_sdcount 6 //Sets the number missiles in swirling death
bazooka_sdrotate 6 //Sets the rotation speed of swirling death
bazooka_sdradius 32 //Sets the radius of swirling death missiles
bazooka_obeygravity 1 //Makes missile obey server gravity rules
bazooka_damradius 240 //Max distance from the blast that damage will occur at
bazooka_maxdamage 140 //Maximum Blast damage from explosion
bazooka_radarbattery 100 //Sets the amount of time a player can use his anti-missile radar per round.

//This cvar limits the two types of missiles responsible for spawn rape, guncamera and
//swirling death, from being fired until 15 seconds of a round has passed. Set cvar to 0
//to allow those missiles to be fired without being limited by round start
bazooka_spawndelay 0

//Gohan
gohan_level 10
gohan_health 150 //default 150
gohan_gravity 0.40 //default 0.40 = low gravity
gohan_speed 800 //How fast he is with all weapons
gohan_healpoints 10 //The # of HP healed per second
gohan_healmax 400 //Max # HP gohan can heal to

//Goten
goten_level 6
goten_health 400 //Default HP 400
goten_armor 100 //Default AP 100
goten_cooldown 30 //Cooldown timer between shots in seconds
goten_maxdamage 75 //Max Damage from blast
goten_radius 100 //Radius of blast
goten_blast_decals 1 //Show the burn decals on the walls

//Catwoman
catwoman_level 1
catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
catwoman_change 10.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
catwoman_mode 2 //Mode of sneaking-
// 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
// 2. Works like my abomination, takes maxrounds and subtracts your level from it.
// This number is how many rounds you have to wait until you can sneak.
// It won't go under the minrounds.
//Catwoman - mode 1
catwoman_pctperlev 0.01 //Percent chance per level of sneaking
//Catwoman - mode 2
catwoman_maxrounds 20 //Max rounds to wait (minus your level) until you can sneak
catwoman_minrounds 5 //Min rounds to wait until you can sneak, no matter your level, it wont go under this

//The Tick
thetick_level 0

//AfterBurn
afterburn_level 7
afterburn_cooldown 6.0 //# of seconds before Afterburn can use flame thrower again
afterburn_numburns 1 //How many times to burn the victim
afterburn_burndmg 5 //How much damage each burn does

//Bass
bass_level 15
bass_health 200 //Default 200
bass_armor 200 //Default 200
bass_speed 200 //Default 200
bass_gravity 0.40 //Default 0.40
bass_laser_ammo 1000 //total # of shots given each round, -1 is unlimited (Default 1000)
bass_laser_burndecals 1 //Show the burn decals on the walls
bass_cooldown 0.0 //Cooldown timer between laser use
bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)

//Rambo
rambo_level 10
rambo_health 125 //Health
rambo_armor 150 //Armor
rambo_m249mult 1.5 //Damage multiplier for PARA M249

//Phoenix
phoenix_level 8
phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120)
phoenix_radius 375 //Radius of people affected by blast (Default 375)
phoenix_maxdamage 90 //Maximum damage dealt spread over radius (Default 90)

//Pitch
pitch_level 0
pitch_time 7 //Ammount of time the darkness lasts
pitch_cooldown 60 //Seconds till next available use of power

//Blink
blink_level
blink_amount 4 //Ammount of teleportaions available
blink_cooldown 10 //Cooldown timer between uses
blink_delay 1.5 //Delay time before the teleport occurs
blink_delaystuck 0 //Is the user stuck in place during the delay?

//Supergirl
supergirl_level 0
supergirl_health 150 //Default Health 150
supergirl_armor 150 //Default Armor 150
supergirl_toggle 0 //(def 0=no, key must be held down to fly) (1=yes, toggle flying)
supergirl_flybeforeftime 0 //Fly before freezetime is over, 0=no 1=yes (def=0)
supergirl_flyspeed 300 //Velocity of flying (def=300)

//Agent
agent_level 4
agent_cooldown 10 //# of seconds before Agent can teleport again.
agent_teleportnum 3 //# of times Agent can teleport in a round
agent_spawndelay 15 //# of seconds player must wait at new round before teleporting

//Polaris
polaris_level 5
polaris_boost 400 // How much boost to give to the grenades
polaris_range 300 // How close the grenades have to be before polaris reacts

//Gambit
gambit_level 0
gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0)

//Thief
thief_level 4
thief_cashperlev 100 //How much money he steals per hit per his level (Default 100)

//Beast
beast_level 0
beast_gravity 0.40 //Gravity
beast_health 175 //Starting Health
beast_armor 200 //Starting Armor
beast_speed 375 //Running Speed

//War Machine
warmachine_level 0
warmachine_dmgmult 1.5 //Damage multiplier for every weapon
warmachine_timer 0.1 //How often (seconds) to run the loop
warmachine_thrust 110 //The upward boost every loop
warmachine_maxspeed 400 //Max x and y speeds (while in air)
warmachine_xymult 1.15 //Multiplies the current x,y vector when moving
warmachine_armorfuel 1 //Uses armor as fuel
warmachine_fuelcost 2 //How much armor does it cost per firing
warmachine_armor 150 //How much armor does ironman start with?

//Madness
madness_level 9
madness_health 200 //how much health madness has
madness_armor 100 //how much armor madness has
madness_m3mult 2.0 //Damage multiplyer for his M3

//Snake
snake_level 0
snake_health 125 //Default 125
snake_armor 125 //Default 125
snake_uspmult 2.0 //Multiplier for usp damage
snake_healpoints 75 //Amount of health given by health ration
snake_cooldown 20 //Cooldown between uses of health ration

//Dr. Strange
drstrange_level 9
drstrange_armor 200 //Default 200
drstrange_gravity 0.40 //Default 0.40
drstrange_pctperlev 0.02 //Percentage that factors into godmode randomness
drstrange_godsecs 1 //# of seconds of god mode
drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50)
drstrange_respawncooldown 0.0 //Ammount of time before next available respawn
drstrange_bolt_ammo 30 //Total # of shots each round, -1 is unlimited (default 30)
drstrange_bolt_burndecals 1 //Show the burn decals on the walls
drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
drstrange_cooldown 0.0 //Cooldown timer between bolt power use

//Rattler
rattler_level 0
rattler_dmgreturn 0.02 //Percentage increase with level, the higher lvl, the more dmg returns.

//Frogger
frogger_level 0

//Poison Ivy
poisonivy_level 0
poisonivy_damage 1 //Damage per second from infection
poisonivy_cooldown 0.0 //Seconds before you can infect another player
poisonivy_xpbased 0 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1 //Amount of additonal damage per level
poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes

//Yoda
yoda_level 9
yoda_cooldown 10 //Time in seconds until yoda can push again
yoda_radius 400 //How close does enemy have to be in order to push them (def=400)
yoda_power 600 //Force of the push, velocity multiplier (def=600)
yoda_damage 10 //Amount of damage a push does to an enemy (def=10)
yoda_selfdmg 0 //Amount of damage using push does to self (def=0)

//Dr. Doom
drdoom_level 10
drdoom_armor 200 //Default 200
drdoom_speed 200 //Default 200
drdoom_laser_ammo 30 //total # of shots given each round, -1 is unlimited (Default 30)
drdoom_laser_burndecals 1 //Show the burn decals on the walls
drdoom_cooldown 0.0 //Cooldown timer between laser use
drdoom_multishot 0.25 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25)
drdoom_switchtoknife 1 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change)

//Steel
steel_level 0
steel_hpsetsuit 40 //Health # to set suit on (def 40)
steel_aps 3 //Amount of Armor regenerated per second when suit is on (def 3)
steel_maxaps 100 //Max Armor regenerated per second when suit is on (def 100)

//Stick
stick_level 0
stick_speed 560 //How fast Stick runs (def 560)
stick_radius 1024 //Radius of the rings (def 1024)
stick_bright 192 //How bright to make the rings (def 192)
stick_teamcolored 0 //0=default color 1=team colored rings
stick_enemyonly 0 //0=rings on all players 1=rings on enemy only

//Raiden (MGS2)
raiden_level 0
raiden_health 125 //Default 125
raiden_armor 125 //Default 125
raiden_alpha 127 //Alpha value when invisible (0=completely invisible, 255=completely visible)

//Riddick
riddick_level 0
riddick_healpoints 5 //The # of HP healed per second
riddick_knifespeed 340 //Speed of riddick in knife mode
riddick_knifemult 1.8 //Multiplier for knife damage

//General
general_level 0
general_dmg 5 //Amount of damage added to attacks by teammates
general_cooldown 0.0 //Cooldown between added damage to attacks
general_benefit 0 //General's get extra attack damage from other General's on their team (0=no 1=yes)

//Bishop
bishop_level 7
bishop_absorbmult 0.50 //Weapon damage taken X this cvar = damage absorbed [def=0.50]
bishop_damagemult 0.75 //Energy absorbed X this cvar = extra weapon damage dealt [def=0.75]
bishop_blastmult 2.50 //Energy absorbed X this cvar = damage that Energy Blast deals [def=2.50]

//Sandman
sandman_level 9
sandman_cooldown 20 //Seconds before you can use quicksand again (Default 20)

//Thor
thor_level 8
thor_pctofdmg 75 //Percent of Damage Taken that is dealt back at your attacker (def 75%)
thor_cooldown 45 //Amount of time before next available use (def 45)

//Invisible Man
invisman_level 0
invisman_alpha 50 //Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 15 //Time a player must be still to become invisible
invisman_checkmove 1 //Should movement be checked, or only shooting? 0 = only check shooting

//Fartman
fartman_level 7
fartman_gasdmg 10 //Amount of damage caused (Default 10)
fartman_gasradius 200 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
fartman_gasfreq 2.0 //Every # of seconds gas damage is caused again (Default 2.0)
fartman_grenadetimer 10.0 //# of seconds until new smoke grenade is given (Default 10.0)

//Psylocke
psylocke_level 2

//Robin
robin_level 0
robin_health 125 //default 125
robin_armor 125 //defualt 125

//Jubilee
jubilee_level 5
jubilee_time 10 //time the power is active in seconds
jubilee_brightness 50 //how well you can see with shades 0 is perfect 200 is dark
jubilee_cooldown 30 //ammount of time in seconds before allowed to use the power again
jubilee_flash 10 //give her free flashbangs? 0=no. 1+ = time delay

//Mr. Freeze
freeze_level 5
freeze_cooldown 45.0 //Time required between power uses
freeze_maxtime 16.0 //Time the ground is like ice

//Master Chief
masterchief_level 0
masterchief_health 100 //Default 100 (no extra health)
masterchief_armor 150 //Default 150
masterchief_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
masterchief_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
masterchief_p90mult 1.3 //Damage multiplyer for his P90
masterchief_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes)

//Noob
noob_level 5
noob_arrows 5 //How many Arrows does he get each round
noob_getdeagle 1 //Does he get a free scout on respaw


//Leave this at the very bottom, lets you know the config file fully loaded
echo "[SH] Successfully Loaded Superhero Config File"

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