Please anyone can help me for change some permission on this Plugin ZP [Admin Menu]
Explain
when to open admin menu and choose something like start nemesis or swar mod or turn someone zombie/human, but use it just one time, and every 10 minute, and when you want use it again on this same time/round or next round, then you cant because you must wait, and u will get the message written like This, You can't use the Admin Menu right now, you'll have to wait 10 minutes.
and if Admin use this commend on consol:
zp_nemesis player
or like this commends for use Admin Menu, then he will get the same message for wait 10 minute .
I hope you can help me for change it, because I don't want admins being abused on zp server and always using the Admin Menu.,
and i found this, but i want change to use admin menu every 10 minute not 5 times on map
https://forums.alliedmods.net/showthread.php?t=288795
i hope to understand me, thanks

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new g_iAdMenuUsage[33] #define ADMINMENUUSAGE_LIMIT 5 // Limit for how many times an admin can open admin menu per map public plugin_init() { // Plugin disabled? if (!g_pluginenabled) return;
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// Game Menupublic menu_game(id, key){ switch (key) { case 0: // Buy Weapons { // Custom buy menus enabled? if (get_pcvar_num(cvar_buycustom)) { // Disable the remember selection setting WPN_AUTO_ON = 0 zp_colored_print(id, "^x04[ZP]^x01 %L", id, "BUY_ENABLED") // Show menu if player hasn't yet bought anything if (g_canbuy[id]) show_menu_buy1(id) } else zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT") } case 1: // Extra Items { // Extra items enabled? if (get_pcvar_num(cvar_extraitems)) { // Check whether the player is able to buy anything if (g_isalive[id]) show_menu_extras(id) else zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT") } else zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT_EXTRAS") } case 2: // Zombie Classes { // Zombie classes enabled? if (get_pcvar_num(cvar_zclasses)) show_menu_zclass(id) else zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT_ZCLASSES") } case 3: // Unstuck { // Check if player is stuck if (g_isalive[id]) { if (is_player_stuck(id)) { // Move to an initial spawn if (get_pcvar_num(cvar_randspawn)) do_random_spawn(id) // random spawn (including CSDM) else do_random_spawn(id, 1) // regular spawn } else zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT_STUCK") } else zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT") } case 4: // Help Menu { show_menu_info(id) } case 5: // Join Spectator { // Player alive? if (g_isalive[id]) { // Prevent abuse by non-admins if block suicide setting is enabled if (get_pcvar_num(cvar_blocksuicide) && !(get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MENU])) { zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT") return PLUGIN_HANDLED; } // Check that we still have both humans and zombies to keep the round going check_round(id) // Kill him before he switches team dllfunc(DLLFunc_ClientKill, id) } // Temporarily save player stats? if (get_pcvar_num(cvar_statssave)) save_stats(id) // Remove previous tasks remove_task(id+TASK_TEAM) remove_task(id+TASK_MODEL) remove_task(id+TASK_FLASH) remove_task(id+TASK_CHARGE) remove_task(id+TASK_SPAWN) remove_task(id+TASK_BLOOD) remove_task(id+TASK_AURA) remove_task(id+TASK_BURN) // Then move him to the spectator team fm_cs_set_user_team(id, FM_CS_TEAM_SPECTATOR) fm_user_team_update(id) } case 8: // Admin Menu { // Check if player has the required access if (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MENU]) { if(g_iAdMenuUsage[id] >= ADMINMENUUSAGE_LIMIT) { zp_colored_print(id, "^x04[ZP]^x01 You have used up all your admin menu allowance for this map bro!") zp_colored_print(id, "^x04[ZP]^x01 You can use admin menu %d times every map!", ADMINMENUUSAGE_LIMIT) } else { show_menu_admin(id) g_iAdMenuUsage[id] ++ } } } } return PLUGIN_HANDLED;}
i hope to understand

-- 2019 Mar 25 13:46 --
Hi,
i try a lots for can do it but i still not yet,
i dont know which one can use for can edite Admin menu, i hope if i get help
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#define SECONDS_IN_MINUTE 60
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Time unit types for get_time_length()#enum { timeunit_seconds = 0, timeunit_minutes, timeunit_hours, timeunit_days, timeunit_weeks,};
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case 8: // Admin Menu { // Check if player has the required access if (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MENU]) { if(g_iAdMenuUsage[id] >= get_time_length() { enum { timeunit_minutes, = 10 zp_colored_print(id, "^x04[ZP]^x01 You have used up all your admin menu allowance for this map bro!") zp_colored_print(id, "^x04[ZP]^x01 You can use admin menu %d times every map!", ADMINMENUUSAGE_LIMIT) } else { show_menu_admin(id) g_iAdMenuUsage[id] ++ } } } }