nemeginau pas mane ServerInfoAnswerType = 0aaarnas wrote:Mėginai šį nustatymą kaitalioti?# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
ServerInfoAnswerType = 0
pastebejau keista dalyka
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Re: pastebejau keista dalyka
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Re: pastebejau keista dalyka
Tai 2 pamėgink. Net jei tai ir nepadės, verta patikrinti ar turi kažkokios įtakos.
Palikau CS pasaulį ;/ . Nebepasiekiamas.
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Re: pastebejau keista dalyka
pameginau arnai taspats per favorites raso jog 7 o per pajaska raso 0 non steam zaideju nefiksuojaaaarnas wrote:Tai 2 pamėgink. Net jei tai ir nepadės, verta patikrinti ar turi kažkokios įtakos.
gal pameginti Lev i cs rin ru parasyti imesti ss ar cia ne del dproto bus ?
Re: pastebejau keista dalyka
beast wrote:Užkraunant tavo favorites sąrašą į valves ms nesikreipiama.sss wrote:nebutinaibeast wrote:Taigi valve ms seniai jau taip veikia, nebeįskaičiuoja tų, kurie nekontaktuoja su ms, t.y. botai ir non steam žaidėjai.

"Give me control of a nation's money and I care not who makes it's laws" — Mayer Amschel Bauer Rothschild

- laimiukas3
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Re: pastebejau keista dalyka
rodis juk numeciau nuotraukas pirmam puslapibeast wrote:^Per žaidimą nerodys.
Re: pastebejau keista dalyka
registruoja tiek botus tiek fake playerius, no-steam playerius masteryje.beast wrote:^Per žaidimą nerodys.
"Give me control of a nation's money and I care not who makes it's laws" — Mayer Amschel Bauer Rothschild

Re: pastebejau keista dalyka
Tikrai, nepastebėjau. Tas furien serveris kažkuo išskirtinis. Reportina 5787 1.6.3.7/Stdio versiją. Pabandyk per dproto.cfg:laimiukas3 wrote:rodis juk numeciau nuotraukas pirmam puslapibeast wrote:^Per žaidimą nerodys.
Jei ir tai nebus sprendimas, tai pabandyk naudoti 5787 engine.# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 1
# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.6.3.7/Stdio
Kad ne.sss wrote:registruoja tiek botus tiek fake playerius, no-steam playerius masteryje.beast wrote:^Per žaidimą nerodys.

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Re: pastebejau keista dalyka
beast mano dproto 0.9.391 cfg neturi tokiu konfig
Code: Select all
# ========================================================# DPROTO CONFIGURATION# ======================================================== ## General rule for modifying this file:# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!# # ========================================================# AUTHID MANAGEMENT# ======================================================== # ClientID types (for cid_* options)# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)# 3: STEAM_ by IP# 4: VALVE_ by IP# 5: Deprecated - client will be rejected# 6: reserved for future use# 7: HLTV# 8: STEAM_ID_LAN# 9: STEAM_ID_PENDING# 10: VALVE_ID_LAN# 11: VALVE_ID_PENDING# 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7])cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDING [9]cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu = 1 # For players having RevEmu 2013 on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SC2009 = 1 # For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]cid_AVSMP = 1 # For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]cid_Setti = 3 # For SXEI Clients# default is real STEAM_xx:xx:xx [1]cid_SXEI = 1 # EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatible with revEmuSC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1)# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.# Affects only Old RevEmu and SteamEmu emulators.SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.OldEstCompatMode = 0 # SteamIdHashSalt (string)# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.# Should be more than 16 chars length. If string is empty, hashing is not applied.SteamIdHashSalt = # IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IPIPGen_Prefix1 = 0 # IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix (b) for authids generated by IPIPGen_Prefix2 = 4 # Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)Native_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmuRevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu2013RevEmu2013_Prefix1 = 0; # OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmuOldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmuSteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)AVSMP_Prefix1 = 0; # Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scannerSetti_Prefix1 = 0; # SXEI_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for sXeI clientsSXEI_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ========================================================# ATTACKS SUPRESSION# ======================================================== # FakePlayers_ConnectInitiationCheck (seconds)# Sets the time, in seconds, in which client should initiate# game session (in other words, send the "new" command) after it has# been connected. If client did not initiated game session, it will be marked as# fake and kicked.# Default is 6 seconds.# Use 0 to disable this check.FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds)# Sets the time, in seconds, in which client should answer to random unique command# sent by the server. If client did not answered for this command, it will be marked as# fake and kicked.# Default is 8 seconds.# Use 0 to disable this check.FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# This check will work only if FakePlayers_ClientValidationCheck and# FakePlayers_ConnectInitiationCheck are enabled.# Default is 1 (ON).FakePlayers_AntiReconnect = 1 # FakePlayers_CommandsOrderCheck (0/1)# Enable commands order checking on the start of initiated connection.# Default is 1 (ON).FakePlayers_CommandsOrderCheck = 1 # FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable# Default is 120 minutes.# Use 0 for permanent ban.# Use negative vaules to disable ban (fake players will only be kicked).FakePlayers_BanTime = 120 # Exploits_CheckDownloads (0/1)# Enable checking of requested download files against precached resources.# Default is 1 (ON).Exploits_CheckDownloads = 1 # Exploits_DisableUploads (0/1)# Disable file uploads (not customizations) to the server.# Default is 1 (ON).Exploits_DisableUploads = 1 # ========================================================# OTHER STUFF# ======================================================== # LoggingMode:# 0 = None# 1 = Console# 2 = Log Files# 3 = BothLoggingMode = 2 # ThreatsLoggingMode# Enable logging of threats details.# Default is 0 (OFF).ThreatsLoggingMode = 0 # DisableNativeAuth (0/1)# Disables valve/steam auth system.# For p.47 Based: Server will not connect to auth servers.# For All: Server will not call authorization functions.# This is a fix for startup freeze for old (p.47) servers.DisableNativeAuth = 0 # ServerInfoAnswerType (0/1/2)# Sets server answer type for query requests# 0 = New style (Source Engine)# 1 = Old Style (Fix favorites list for p.47 clients)# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo requestServerInfoAnswerType = 2 # Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be usedGame_Name = # Enables fix for proper player id displaying on HLStats server monitoring# Enable this only if you have HLStatsHLStatsPlayerIdFix = 0 # ExportVersion (0 / 1)# Enables/Disables exporting of dp_version cvar# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)# 0 = dp_version cvar will not be exported to server rules.ExportVersion = 1 # HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)HLTVExcept_IP = 127.0.0.1
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