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g_Fwd_AddPlayerItem = RegisterHam(Ham_AddPlayerItem, "player", "CBasePlayer_AddPlayerItem")
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g_Fwd_AddPlayerItem = RegisterHam(Ham_AddPlayerItem, "player", "CBasePlayer_AddPlayerItem")
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public client_spawn(id){ g_Fwd_AddPlayerItem} public CBasePlayer_AddPlayerItem2(id, iWeapon){ if ((cs_get_user_team(id) == CS_TEAM_CT) && ((ExecuteHam(Ham_Item_GetWeaponPtr, iWeapon) != iWeapon || cs_get_weapon_id(iWeapon) == CSW_KNIFE)) return HAM_IGNORED; entity_set_int(iWeapon, EV_INT_flags, entity_get_int(iWeapon, EV_INT_flags) | FL_KILLME); SetHamReturnInteger(0); return HAM_SUPERCEDE;}
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