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public Event_Change_Weapon(id){ new weaponID = read_data(2); if(knife[id]) { if(weaponID != CSW_KNIFE) { switch(get_user_team(id)) { case 1: { strip_user_weapons(id); set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0); give_item(id, "weapon_knife"); } case 2: { strip_user_weapons(id); set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0); give_item(id, "weapon_knife"); } } } } return PLUGIN_CONTINUE }