Code: Select all
L 05/22/2012 - 16:10:22: [CSTRIKE] Invalid player 1L 05/22/2012 - 16:10:22: [AMXX] Displaying debug trace (plugin "respawn.amxx")L 05/22/2012 - 16:10:22: [AMXX] Run time error 10: native error (native "cs_get_user_team")L 05/22/2012 - 16:10:22: [AMXX] [0] respawn.sma::cvar_loads (line 513)L 05/22/2012 - 16:10:22: [AMXX] [1] respawn.sma::spawnning (line 489)
Code: Select all
public cvar_loads(iVictimID){ if(get_pcvar_num(toggle_mode) < 1) { fm_strip_user_weapons(iVictimID) fm_give_item(iVictimID, "weapon_knife") } else { if(get_pcvar_num(toggle_ammo) >= 1) { if(cs_get_user_team(iVictimID) == CS_TEAM_T) // 513 eilutė ExecuteHam(Ham_GiveAmmo, iVictimID, 80, "9mm", 120) else ExecuteHam(Ham_GiveAmmo, iVictimID, 76, "45acp", 100) } } armoury_check(iVictimID)}
Code: Select all
public spawnning(iVictimID) { ExecuteHamB(Ham_CS_RoundRespawn, iVictimID) green_print(iVictimID, "You have been respawned") cvar_loads(iVictimID) // 489 eilutė if(get_pcvar_num(toggle_click)) g_HasClicked[iVictimID] = false if(get_pcvar_num(toggle_sp) >= 1) set_task( 0.1 , "spawn_protection", iVictimID)}
