ReSemiclip

Viskas apie ReHLDS
Post Reply
User avatar
laimiukas3
Moderatorius
Posts: 4569
Joined: 2012 Aug 03 01:12
Skype: laimiukas3
Location: Vilnius
Contact:

ReSemiclip

Post by laimiukas3 »

Autorius:
Adidasman
s1lent

Nuorodos:
https://github.com/rehlds/resemiclip

Aprašymas:
It allows players to pass through. The basis was taken from the unit semiclip joaquimandrade.

metamod/plugins.ini
LINUX
linux addons/resemiclip/resemiclip_mm_i386.so

WINDOWS
win32 addons\resemiclip\resemiclip_mm.dll


version 2.3.9
Removed settings "flashfix" and "noteamflash".
Refactoring
Attachments
resemiclip_2_3_9.rar
(88.5 KiB) Downloaded 483 times
Image
Image
Image

User avatar
psychical
Viršininkas
Posts: 2094
Joined: 2011 Mar 12 22:19
Skype: tautvydas11
Location: Linksmakalnis
Contact:

Re: ReSemiclip

Post by psychical »

Nenaudosiu šito :D Nes nebėra "noteamflash" o jis man reikalingas :D

User avatar
laimiukas3
Moderatorius
Posts: 4569
Joined: 2012 Aug 03 01:12
Skype: laimiukas3
Location: Vilnius
Contact:

Re: ReSemiclip

Post by laimiukas3 »

psychical wrote:Nenaudosiu šito :D Nes nebėra "noteamflash" o jis man reikalingas :D

Code: Select all

#include <amxmodx>#include <reapi> // const BLINDED_PARTLY = 200// const BLINDED_FULLY = 255 public plugin_init(){    RegisterHookChain(RG_PlayerBlind, "PlayerBlind", .post = false)} public PlayerBlind(const index, const inflictor, const attacker, const Float:fadeTime, const Float:fadeHold, const alpha, Float:color[3]){    // server_print("INFLICTOR: %d", inflictor)    return (index != attacker && get_member(index, m_iTeam) == get_member(attacker, m_iTeam)) ? HC_SUPERCEDE : HC_CONTINUE}
naudok sitas su reapi moduliu :D tada komandos nariams vienas kito flesh nebaisus
Image
Image
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests