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by edgaras85
2010 Sep 21 18:31
Forum: [AMXX] Scripting pagalba
Topic: tag mistmach
Replies: 2
Views: 3163

Re: tag mistmach

O veikia aciu :)
by edgaras85
2010 Sep 21 18:12
Forum: [AMXX] Scripting pagalba
Topic: tag mistmach
Replies: 2
Views: 3163

tag mistmach

Code: Select all

if (is_user_alive(players[i]) && (entity_get_edict(RocketEnt, EV_ENT_owner) != players[i]) && (get_user_team(players[i]) == CS_TEAM_T))
Kodel?
by edgaras85
2010 Sep 14 14:20
Forum: Ne į temą
Topic: Nebesuprantu...
Replies: 7
Views: 7026

Re: Nebesuprantu...

Wow tu cia vienas...
Jei parasai reiskia iskarto reikia viska mesti ir tau daryti....
by edgaras85
2010 Sep 10 20:48
Forum: [AMXX] Scripting pagalba
Topic: Swear Filter
Replies: 4
Views: 5347

Re: Swear Filter

Nu jai toks sunkus tai nelabai rupi sitas :)
Rupi tas kur siunciau i PM
by edgaras85
2010 Sep 10 13:01
Forum: [AMXX] Scripting pagalba
Topic: Swear Filter
Replies: 4
Views: 5347

Swear Filter

/* AMX Mod script. * * (c) Copyright 2004, SuicideDog * This file is provided as is (no warranties). * Code gleemed from old RAV plugin.* * Simple Swear filter.  Replaces badwords with *'s** Uses swearwords.ini file (/$customdir/swear/swearwords.ini)* It can use the same file as RS's advanced swear...
by edgaras85
2010 Sep 05 13:50
Forum: [AMXX] Scripting pagalba
Topic: Biski pakeisti plugina
Replies: 2
Views: 4449

Re: Biski pakeisti plugina

Kazkodel neveikia uzkretimas :( + dar dadejau kad butu apskritimas toksai ir kai i ji ilendi turetu tave uzkresti ( Kai boomeris mirsta ) #include < amxmodx >#include < engine >#include <fakemeta>#include < zombieplague > new const zclass_name[ ] = "Boomer"new const zclass_info[ ] = "...
by edgaras85
2010 Sep 04 20:44
Forum: [AMXX] Scripting pagalba
Topic: Biski pakeisti plugina
Replies: 2
Views: 4449

Biski pakeisti plugina

#include < amxmodx >#include < engine >#include < zombieplague > new const zclass_name[ ] = "Boomer"new const zclass_info[ ] = "- bind [key] boomer_vomit"new const zclass_model[ ] = "zombie_boomer"new const zclass_clawmodel[ ] = "v_knife_boomer.mdl"const zcla...
by edgaras85
2010 Sep 04 20:32
Forum: Pluginų prašymai
Topic: Atimti Ginklus ir Armor
Replies: 9
Views: 9462

Re: Atimti Ginklus ir Armor

Tada daryk taip: #include <amxmodx>#include <hamsandwich>#include <fun> #define PLUGIN "Plugin"#define VERSION "1.0"#define AUTHOR "aaarnas"  public plugin_init() {    register_plugin(PLUGIN, VERSION, AUTHOR)    RegisterHam(Ham_Spawn, "player", "player_s...
by edgaras85
2010 Sep 04 17:06
Forum: Pluginų prašymai
Topic: Atimti Ginklus ir Armor
Replies: 9
Views: 9462

Re: Atimti Ginklus ir Armor

#include <amxmodx>#include <fun> #define PLUGIN "Plugin"#define VERSION "1.0"#define AUTHOR "aaarnas"  public plugin_init() {    register_plugin(PLUGIN, VERSION, AUTHOR)    register_event("HLTV", "event_round_start", "a", "1=0", ...
by edgaras85
2010 Sep 04 12:01
Forum: Pluginų prašymai
Topic: Atimti Ginklus ir Armor
Replies: 9
Views: 9462

Atimti Ginklus ir Armor

Kaip padaryti kad ant naujo roundo atimtu visus ginklus? strip weapons? ir kodel neveikia sis kodas #include <amxmodx> #include <cstrike>#include <fun> new g_iMaxPlayers; public plugin_init() {     register_logevent( "EventRoundStart", 2, "1=Round_Start" );     g_iMaxPlayers = ge...