Search found 50 matches
- 2010 Sep 21 18:31
- Forum: [AMXX] Scripting pagalba
- Topic: tag mistmach
- Replies: 2
- Views: 3187
Re: tag mistmach
O veikia aciu
- 2010 Sep 21 18:12
- Forum: [AMXX] Scripting pagalba
- Topic: tag mistmach
- Replies: 2
- Views: 3187
tag mistmach
Code: Select all
if (is_user_alive(players[i]) && (entity_get_edict(RocketEnt, EV_ENT_owner) != players[i]) && (get_user_team(players[i]) == CS_TEAM_T))
- 2010 Sep 14 14:20
- Forum: Ne į temą
- Topic: Nebesuprantu...
- Replies: 7
- Views: 7158
Re: Nebesuprantu...
Wow tu cia vienas...
Jei parasai reiskia iskarto reikia viska mesti ir tau daryti....
Jei parasai reiskia iskarto reikia viska mesti ir tau daryti....
- 2010 Sep 10 20:48
- Forum: [AMXX] Scripting pagalba
- Topic: Swear Filter
- Replies: 4
- Views: 5444
Re: Swear Filter
Nu jai toks sunkus tai nelabai rupi sitas
Rupi tas kur siunciau i PM
Rupi tas kur siunciau i PM
- 2010 Sep 10 13:01
- Forum: [AMXX] Scripting pagalba
- Topic: Swear Filter
- Replies: 4
- Views: 5444
Swear Filter
/* AMX Mod script. * * (c) Copyright 2004, SuicideDog * This file is provided as is (no warranties). * Code gleemed from old RAV plugin.* * Simple Swear filter. Replaces badwords with *'s** Uses swearwords.ini file (/$customdir/swear/swearwords.ini)* It can use the same file as RS's advanced swear...
- 2010 Sep 05 13:50
- Forum: [AMXX] Scripting pagalba
- Topic: Biski pakeisti plugina
- Replies: 2
- Views: 4496
Re: Biski pakeisti plugina
Kazkodel neveikia uzkretimas :( + dar dadejau kad butu apskritimas toksai ir kai i ji ilendi turetu tave uzkresti ( Kai boomeris mirsta ) #include < amxmodx >#include < engine >#include <fakemeta>#include < zombieplague > new const zclass_name[ ] = "Boomer"new const zclass_info[ ] = "...
- 2010 Sep 04 20:44
- Forum: [AMXX] Scripting pagalba
- Topic: Biski pakeisti plugina
- Replies: 2
- Views: 4496
Biski pakeisti plugina
#include < amxmodx >#include < engine >#include < zombieplague > new const zclass_name[ ] = "Boomer"new const zclass_info[ ] = "- bind [key] boomer_vomit"new const zclass_model[ ] = "zombie_boomer"new const zclass_clawmodel[ ] = "v_knife_boomer.mdl"const zcla...
- 2010 Sep 04 20:32
- Forum: Pluginų prašymai
- Topic: Atimti Ginklus ir Armor
- Replies: 9
- Views: 9643
Re: Atimti Ginklus ir Armor
Tada daryk taip: #include <amxmodx>#include <hamsandwich>#include <fun> #define PLUGIN "Plugin"#define VERSION "1.0"#define AUTHOR "aaarnas" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn, "player", "player_s...
- 2010 Sep 04 17:06
- Forum: Pluginų prašymai
- Topic: Atimti Ginklus ir Armor
- Replies: 9
- Views: 9643
Re: Atimti Ginklus ir Armor
#include <amxmodx>#include <fun> #define PLUGIN "Plugin"#define VERSION "1.0"#define AUTHOR "aaarnas" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("HLTV", "event_round_start", "a", "1=0", ...
- 2010 Sep 04 12:01
- Forum: Pluginų prašymai
- Topic: Atimti Ginklus ir Armor
- Replies: 9
- Views: 9643
Atimti Ginklus ir Armor
Kaip padaryti kad ant naujo roundo atimtu visus ginklus? strip weapons? ir kodel neveikia sis kodas #include <amxmodx> #include <cstrike>#include <fun> new g_iMaxPlayers; public plugin_init() { register_logevent( "EventRoundStart", 2, "1=Round_Start" ); g_iMaxPlayers = ge...