Dėl Fake players.

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
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iFreak
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Dėl Fake players.

Post by iFreak »

Koks įšeitis , kad neveiktu šis dalykas? Jis tiesiog pafeikina steam id ir prisijungia į serverį. NZT pluginas nepadeda
http://amxmodx.lt/viewtopic.php?f=25&t=5157

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Last edited by iFreak on 2014 Dec 25 17:50, edited 2 times in total.
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Trickas
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Re: Dėl Fake players.

Post by Trickas »

Šitas šūdas iš dalies veikia ir su naujausiu build, kartais tik būna, kad užbanina arba jeigu delay padarai ten tik porą sek... Testavom.
- Skype: ner.e5
- Steam: Tr1ckas

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NZT
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Re: Dėl Fake players.

Post by NZT »

Kokia Dproto versija? Parodyk dproto.cfg.

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iFreak
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Re: Dėl Fake players.

Post by iFreak »

NZT wrote:Kokia Dproto versija? Parodyk dproto.cfg.

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# ========================================================# &nbsp; &nbsp; &nbsp; DPROTO CONFIGURATION# ========================================================&nbsp;## General rule for modifying this file:#&nbsp; &nbsp;DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!#&nbsp;&nbsp;# ========================================================# &nbsp; &nbsp; &nbsp; AUTHID MANAGEMENT# ========================================================&nbsp;# ClientID types (for cid_* options)# &nbsp;1: Real (or generated by HW) steam (STEAM_xx:xx:xx)# &nbsp;2: Real (or generated by HW) valve (VALVE_xx:xx:xx)# &nbsp;3: STEAM_ by IP# &nbsp;4: VALVE_ by IP# &nbsp;5: Deprecated - client will be rejected# &nbsp;6: reserved for future use# &nbsp;7: HLTV# &nbsp;8: STEAM_ID_LAN# &nbsp;9: STEAM_ID_PENDING# &nbsp;10: VALVE_ID_LAN# &nbsp;11: VALVE_ID_PENDING# &nbsp;12: STEAM_666:88:666&nbsp;# Use these options to set authid's for clients&nbsp;# for HLTV (default is HLTV [7])cid_HLTV = 5&nbsp;# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])cid_NoSteam47 = 8&nbsp;# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])cid_NoSteam48 = 10&nbsp;# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])cid_Steam = 1&nbsp;# Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDING [9]cid_SteamPending = 9&nbsp;# For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu = 1&nbsp;# For players having RevEmu 2013 on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu2013 = 1&nbsp;# For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SC2009 = 1&nbsp;# For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_OldRevEmu = 1&nbsp;# For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_SteamEmu = 1&nbsp;# For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]cid_AVSMP = 1&nbsp;# For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]cid_Setti = 3&nbsp;# For SXEI Clients# default is real STEAM_xx:xx:xx [1]cid_SXEI = 1&nbsp;# EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!EnableSXEIdGeneration = 0&nbsp;# SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatible with revEmuSC2009_RevCompatMode = 1&nbsp;# SteamEmuCompatMode (0 / 1)# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.# Affects only Old RevEmu and SteamEmu emulators.SteamEmuCompatMode = 1&nbsp;# OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.OldEstCompatMode = 0&nbsp;# SteamIdHashSalt (string)# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.# Should be more than 16 chars length. If string is empty, hashing is not applied.SteamIdHashSalt = &nbsp;# IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IPIPGen_Prefix1 = 0&nbsp;# IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix (b) for authids generated by IPIPGen_Prefix2 = 4&nbsp;# Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)Native_Prefix1 = 0;&nbsp;# RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009SC2009_Prefix1 = 0;&nbsp;# RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmuRevEmu_Prefix1 = 0;&nbsp;# RevEmu2013_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu2013RevEmu2013_Prefix1 = 0;&nbsp;# OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmuOldRevEmu_Prefix1 = 0;&nbsp;# SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmuSteamEmu_Prefix1 = 0;&nbsp;# SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)AVSMP_Prefix1 = 0;&nbsp;# Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scannerSetti_Prefix1 = 0;&nbsp;# SXEI_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for sXeI clientsSXEI_Prefix1 = 0;&nbsp;&nbsp;# Note that banid will use steamid WITHOUT any prefixes!&nbsp;&nbsp;# ========================================================# &nbsp; &nbsp; &nbsp; ATTACKS SUPRESSION# ========================================================&nbsp;# FakePlayers_ConnectInitiationCheck (seconds)# Sets the time, in seconds, in which client should initiate# game session (in other words, send the "new" command) after it has# been connected. If client did not initiated game session, it will be marked as# fake and kicked.# &nbsp; Default is 6 seconds.# &nbsp; Use 0 to disable this check.FakePlayers_ConnectInitiationCheck = 6&nbsp;# FakePlayers_ClientValidationCheck (seconds)# Sets the time, in seconds, in which client should answer to random unique command# sent by the server. If client did not answered for this command, it will be marked as# fake and kicked.# &nbsp; Default is 8 seconds.# &nbsp; Use 0 to disable this check.FakePlayers_ClientValidationCheck = 8&nbsp;# FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# This check will work only if FakePlayers_ClientValidationCheck and# FakePlayers_ConnectInitiationCheck are enabled.# &nbsp; Default is 1 (ON).FakePlayers_AntiReconnect = 1&nbsp;# FakePlayers_CommandsOrderCheck (0/1)# Enable commands order checking on the start of initiated connection.# &nbsp; Default is 1 (ON).FakePlayers_CommandsOrderCheck = 1&nbsp;# FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable# &nbsp; Default is 120 minutes.# &nbsp; Use 0 for permanent ban.# &nbsp; Use negative vaules to disable ban (fake players will only be kicked).FakePlayers_BanTime = 120&nbsp;# Exploits_CheckDownloads (0/1)# Enable checking of requested download files against precached resources.# &nbsp; Default is 1 (ON).Exploits_CheckDownloads = 1&nbsp;# Exploits_DisableUploads (0/1)# Disable file uploads (not customizations) to the server.# &nbsp; Default is 1 (ON).Exploits_DisableUploads = 1&nbsp;&nbsp;# ========================================================# &nbsp; &nbsp; &nbsp; OTHER STUFF# ========================================================&nbsp;# LoggingMode:# &nbsp; 0 = None# &nbsp; 1 = Console# &nbsp; 2 = Log Files# &nbsp; 3 = BothLoggingMode = 2&nbsp;# ThreatsLoggingMode# Enable logging of threats details.# &nbsp; Default is 0 (OFF).ThreatsLoggingMode = 0&nbsp;# DisableNativeAuth (0/1)# Disables valve/steam auth system.# &nbsp; For p.47 Based: Server will not connect to auth servers.# &nbsp; For All: Server will not call authorization functions.# This is a fix for startup freeze for old (p.47) servers.DisableNativeAuth = 0&nbsp;# ServerInfoAnswerType (0/1/2)# Sets server answer type for query requests# &nbsp; 0 = New style (Source Engine)# &nbsp; 1 = Old Style (Fix favorites list for p.47 clients)# &nbsp; 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo requestServerInfoAnswerType = 2&nbsp;# Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be usedGame_Name = &nbsp;# Enables fix for proper player id displaying on HLStats server monitoring# Enable this only if you have HLStatsHLStatsPlayerIdFix = 0&nbsp;# ExportVersion (0 / 1)# Enables/Disables exporting of dp_version cvar# &nbsp; 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)# &nbsp; 0 = dp_version cvar will not be exported to server rules.ExportVersion = 1&nbsp;# HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)HLTVExcept_IP = 127.0.0.1
-- 2014 Gru 25 21:55 --
Trickas wrote:Šitas šūdas iš dalies veikia ir su naujausiu build, kartais tik būna, kad užbanina arba jeigu delay padarai ten tik porą sek... Testavom.
Bent jeigu esi pats serveryje , tai nebanina testavau irgi.
Last edited by iFreak on 2014 Dec 25 20:52, edited 1 time in total.
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Trickas
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Re: Dėl Fake players.

Post by Trickas »

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## General rule for modifying this file:#   DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS# # ========================================================#       DPROTO CONFIGURATION# ======================================================== # LoggingMode:#   1 = Console#   2 = Log Files#   3 = BothLoggingMode = 2  # ========================================================#       AUTHID MANAGEMENT# ======================================================== # ClientID types (for cid_* options)#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)#  3: STEAM_ by IP#  4: VALVE_ by IP#  5: Deprecated - client will be rejected#  6: reserved for future use#  7: HLTV#  8: STEAM_ID_LAN#  9: STEAM_ID_PENDING#  10: VALVE_ID_LAN#  11: VALVE_ID_PENDING#  12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] )cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDING [9]cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu = 1 # For players having RevEmu 2013 on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SC2009 = 1 # For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]cid_AVSMP = 1 # For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]cid_Setti = 3 # For SXEI Clients# default is real STEAM_xx:xx:xx [1]cid_SXEI = 1 # EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatible with revEmuSC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1)# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators.SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.OldEstCompatMode = 0 # IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IPIPGen_Prefix1 = 0 # IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix (b) for authids generated by IPIPGen_Prefix2 = 4 # Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)Native_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmuRevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu2013RevEmu2013_Prefix1 = 0; # OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmuOldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmuSteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)AVSMP_Prefix1 = 0; # Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scannerSetti_Prefix1 = 0; # SXEI_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for sXeI clientsSXEI_Prefix1 = 0;  # Note that banid will use steamid WITHOUT any prefixes!  # ========================================================#       ATTACKS SUPRESSION# ======================================================== # FakePlayers_ConnectInitiationCheck (seconds)# Sets the time, in seconds, in which client should initiate# game session (in other words, send the "new" command) after it has# been connected. If client did not initiated game session, it will be marked as# fake and kicked.#   Default is 6 seconds.#   Use 0 to disable this check.FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds)# Sets the time, in seconds, in which client should answer to random unique command# sent by server. If client did not answered for this command, it will be marked as # fake and kicked.#   Default is 8 seconds.#   Use 0 to disable this check.FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# This check will work only if FakePlayers_ClientValidationCheck and# FakePlayers_ConnectInitiationCheck are enabled.#   Default is 1 (ON).FakePlayers_AntiReconnect = 1 # FakePlayers_CommandsOrderCheck (0/1)# Enable commands order checking on the start of initiated connection#   Default is 1 (ON).FakePlayers_CommandsOrderCheck = 1 # FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable#   use 0 for permanent ban#   use negative vaules to disable ban (fake players will only be kicked)FakePlayers_BanTime = 120 # Exploits_CheckDownloads (0/1)# Enable checking of requested download files against precached resources#   Default is 1 (ON).Exploits_CheckDownloads = 1 # Exploits_DisableUploads (0/1)# Disable file uploads (not customizations) to the server#   Default is 1 (ON).Exploits_DisableUploads = 1  # ========================================================#       OTHER STUFF# ======================================================== # DisableNativeAuth (0/1)# Disables valve/steam auth system. #   For p.47 Based: Server will not connect to auth servers.#   For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers.DisableNativeAuth = 0 # ServerInfoAnswerType (0/1/2)# Sets server answer type for query requests#   0 = New style (Source Engine)#   1 = Old Style (Fix favorites list for p.47 clients)#   2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo requestServerInfoAnswerType = 2 # Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be usedGame_Name =  # Enables fix for proper player id displaing on HLStats server monitoring# Enable this only if you have HLStatsHLStatsPlayerIdFix = 0 # ExportVersion (0 / 1)# Enables/Disables exporting of dp_version cvar# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)# 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)HLTVExcept_IP = 127.0.0.1 
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- Steam: Tr1ckas

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