Bugas

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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hl2
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Bugas

Post by hl2 »

Sveiki, problema tame kad pasibaigus roundui paspaudus ,,M" raidę arba ant kokios esi užsibindines ,,jointeam" automatiškai permeta i kitą komandą, o taip tai neturėtu leisti jos keisti kas čia galėtu būti? :help:

Code: Select all

#include < amxmodx >#include < cstrike > public plugin_init( ){    register_plugin( "Block jointeam", "0.1", "Unknown" );} public client_command( client ){    static const szJoinCommand[ ] = "jointeam";        static szCommand[ 10 ];    read_argv( 0, szCommand, 9 );        if( equal( szCommand, szJoinCommand )    && CS_TEAM_T <= cs_get_user_team( client ) <= CS_TEAM_CT )    {        console_print( client, "You cant change team." );        return PLUGIN_HANDLED;    }        return PLUGIN_CONTINUE;}/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang2070\\ f0\\ fs16 \n\\ par }*/  
bėje prie to pačio gal kas turite pluginą kur negalėtum sau su HE granata pasidaryti žalos.
Last edited by hl2 on 2014 May 05 18:15, edited 1 time in total.

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aurimasko
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Re: Bugas

Post by aurimasko »

Code: Select all

 register_clcmd("jointeam", "cmdJoinTeam") public cmdJoinTeam(id){ client_print(id, print_chat, "asd") return PLUGIN_HANDLED} 
O taip neveiktų?

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hl2
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Re: Bugas

Post by hl2 »

Dėja bet nesicompilina.

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aurimasko
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Re: Bugas

Post by aurimasko »

Nu tai, nes čia ne pluginas, o tik kodo dalis..

Code: Select all

 #include <amxmodx> public plugin_init()  register_clcmd("jointeam", "cmdTeamJoin") public cmdTeamJoin(id){    client_print(id, print_chat, "Tavo veiksmai paspaudus M ar kita raide, kur uzbindinta jointeam")     return PLUGIN_HANDLED} 

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hl2
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Re: Bugas

Post by hl2 »

Dėkingas +karm. :)

o kaip dėl?
hl2 wrote: bėje prie to pačio gal kas turite pluginą kur negalėtum sau su HE granata pasidaryti žalos.

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aurimasko
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Re: Bugas

Post by aurimasko »

Code: Select all

 #include <amxmodx>#include <hamsandwich> #define DMG_GRENADE (1 << 24) public plugin_init()      RegisterHam(Ham_TakeDamage, "player", "hTakeDamage") public hTakeDamage(victim, inflictor, attacker, Float: damage, damagebits)            if(attacker == victim && damagebits & DMG_GRENADE)                  return HAM_SUPERCEDE 
Nepamenu ar taip veikia, bet turėtų. :D

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hl2
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Re: Bugas

Post by hl2 »

Pukiai veikia. :D

P.S ka čia irašius kad šį unlocką galėtu pasirinkti tik vipai?

Code: Select all

#include <amxmodx>#include <fakemeta>#include <hamsandwich>#include <xs>#include <gunxpmod>#include <engine>#include <cstrike> new PLUGIN_NAME[]   = "Hot deagle"new PLUGIN_AUTHOR[]     = "Unknown"new PLUGIN_VERSION[]    = "2.5" new const WEAPON_V_MDL[] = "models/gunxpmod/v_deagle.mdl";#define WEAPON_CSW CSW_DEAGLEnew const weapon_n[] = "weapon_deagle"; const m_pPlayer = 41;const m_flPrimaryAttack = 46; #define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers ) new g_hasZoom[33]; new damage_weapon, pCvarRof, weapon_recoil;new g_maxplayers;   new bool:g_Weapon[33]; new szClip, szAmmo;new Float:cl_pushangle[33][3]; public plugin_init() {    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_gxm_item("Hot Degale", "Taiklumas Galia Priartinimas ( Deagle )", Savo_kaina)     damage_weapon = register_cvar("gxm_damage_dg","5.0"); // damage multiplier    pCvarRof = register_cvar( "dg_rof", "0.070" ); // weapon rof , 0.090 - fast    weapon_recoil = register_cvar( "dg_recoil", "0.9" ); // weapon recoil     register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");        RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPost" , 1 );    RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPre");         RegisterHam( Ham_Item_Deploy , weapon_n, "Fwd_AttackSpeedPost", 1 );     RegisterHam(Ham_TakeDamage, "player", "Ham_DamageWeapon");     register_forward( FM_CmdStart, "Fwd_CmdStart" );     g_maxplayers = get_maxplayers();}public gxm_item_enabled(id) {    g_Weapon[id] = true;}public client_connect(id) {    g_Weapon[id] = false;}public plugin_precache()  {    engfunc(EngFunc_PrecacheModel, WEAPON_V_MDL);} public Fwd_AttackSpeedPre(Ent){    new id = pev(Ent,pev_owner);    entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);}public Fwd_AttackSpeedPost( const Entity ){    static id ; id = get_pdata_cbase(Entity, m_pPlayer, 4)    if (g_Weapon[id] && IsPlayer(id) )    {        set_pdata_float( Entity, m_flPrimaryAttack, get_pcvar_float( pCvarRof ), 4 );         new Float:push[3];        entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);        xs_vec_sub( push, cl_pushangle[id], push);        xs_vec_mul_scalar( push, get_pcvar_float( weapon_recoil ), push);        xs_vec_add( push, cl_pushangle[id], push);        entity_set_vector( id, EV_VEC_punchangle, push);    }} public Ham_DamageWeapon(id, inflictor, attacker, Float:damage, damagebits) {    if ( !IsPlayer(attacker) || !g_Weapon[attacker] )            return HAM_IGNORED;      new weapon2 = get_user_weapon(attacker, _, _);    if( weapon2 == WEAPON_CSW)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_weapon));        return HAM_HANDLED;    }     return HAM_IGNORED;}public Event_CurWeapon(id) {    if ( !g_Weapon[id] || !is_user_alive(id) )    return PLUGIN_CONTINUE;     new Gun = read_data(2)      if( Gun == WEAPON_CSW)    {        entity_set_string(id, EV_SZ_viewmodel, WEAPON_V_MDL)    }     return PLUGIN_CONTINUE;} public Fwd_CmdStart( id, uc_handle, seed ){    if( !is_user_alive( id ) || !g_Weapon[id] )         return FMRES_IGNORED;     if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )    {        new szWeapID = get_user_weapon( id, szClip, szAmmo )         if( szWeapID == WEAPON_CSW && !g_hasZoom[ id ])        {            g_hasZoom[ id ] = true            cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )        }         else         {   if( g_hasZoom[ id ] )            {                g_hasZoom[ id ] = false                cs_set_user_zoom( id,  CS_RESET_ZOOM, 0 )            }        }         return FMRES_HANDLED;    }     return FMRES_IGNORED;}
Last edited by hl2 on 2014 May 07 20:19, edited 1 time in total.

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aurimasko
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Joined: 2010 Sep 04 08:45

Re: Bugas

Post by aurimasko »

Realiai nieko čia nepadarysi, reikia keisti gunxp shop pluginą ir pridėti, jog galėtum nustatyti, jog unlock tik vipam.

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