Re: HLDS serverio atnaujinimas
Posted: 2012 Aug 23 11:09
Windows nesidomiu. Šiaip turėtų būti ir windowsams.
O nepapraščiau prie paleidimo eilutės parašyti -autoupdate?aaarnas wrote:Kaip supratau, išėjo atnaujinimas sutvarkantis ddosinimo problemas:
Atsiunčia 3 naujus failus:We have released an update to Half-Life 1 dedicated servers. This update fixes performance problems when under very high packet load from connectionless packets (things like pings, rules and players queries).Bet build išlieka tas pats, bet engine versija atsinaujina:0:08 33.13% downloading ./engine_amd.so
0:08 66.93% downloading ./engine_i486.so
0:08 100.00% downloading ./engine_i686.soUpdating 'Linux Server Engine' from version 72 to version 73
Aišq.aaarnas wrote:Galima ir autoupdate nadoti, tik 2 dalykai yra:
Visi instaliavę serverius pagal pamokas, tai niekas autoupdate neturi įsijungęs.
Be to, seniau autoupdate vengė dėl to, kad ėjo atnaujinimai po kurių dproto neveikdavo. Dabar atrodo jau tokie nebeina ir viskas veikia.
O dar viena problema - nežinau ar autoupdate atnaujins į beta.
0:06 Updating 'Linux Server Engine' from version 73 to version 74
0:06 [80.239.194.158:27030] Reusing connection
0:06 [80.239.194.158:27030] Sending login message...
0:07 11.83% downloading ./core_i386.so
0:07 35.96% downloading ./engine_amd.so
0:07 60.59% downloading ./engine_i486.so
0:07 84.69% downloading ./engine_i686.so
0:07 88.68% downloading ./hltv
0:07 100.00% downloading ./proxy_i386.so
0:07 [80.239.194.158:27030] Disconnecting
HLDS installation up to date
aao wrote:http://forum.i3d.net/hlds-valve-linux-n ... oming.html
laukiam savaites galo
siuo metu
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 13:48:26 Feb 8 2013 (5951)
dproto neveik:/
Code: Select all
Exe version 1.1.2.7/Stdio (cstrike)Exe build: 17:35:12 Jul 5 2017 (7559)
Counter-Strike 1.6Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
Fixed crash when setting custom decals
http://steamcommunity.com/games/70/anno ... 3820431619Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
Fixed crash when setting custom decals
Make sure the Close button has keyboard focus when you see the disconnection dialog
Disable showing of popup html windows
Made the play command obey speak_enabled cvar
Fixed being unable to pickup a primary weapon if you had an ammox box object previously stip you of items
Fixed room type not being updated on map change/connect
Fixed out of date information showing in the scoreboard after level change or changing servers
Fixed the specator UI to not show a placeholder name when initially shown
Fixed sprays not loading from the correct path causing them not to update
Fixed the Condition Zero tours ui to display the tour number correctly when you have more than 9 entries
Fixed crash if you issued a changelevel command on a local server while certain UI elements were visible