public Fwd_Spawn(id){ if( !is_user_steam(id)) return if (!is_user_alive(id)) return if (is_user_bot(id)) return if (cs_get_user_team(id) == CS_TEAM_T) SetPlayerModel(id, T_Model) if (cs_get_user_team(id) == CS_TEAM_CT) SetPlayerModel(id, CT_Model) if (!(get_user_flags(id) & ADMIN_LEVEL_B)) return if (cs_get_user_team(id) == CS_TEAM_T) SetPlayerModel(id, BG_Model) if (cs_get_user_team(id) == CS_TEAM_CT) SetPlayerModel(id, BG_Model)}
public Fwd_Spawn(id){ if( !is_user_steam(id)) return if (!is_user_alive(id)) return if (is_user_bot(id)) return if (cs_get_user_team(id) == CS_TEAM_T) SetPlayerModel(id, T_Model) if (cs_get_user_team(id) == CS_TEAM_CT) SetPlayerModel(id, CT_Model) if (!(get_user_flags(id) & ADMIN_LEVEL_B)) return if (!is_user_alive(id)) return if (is_user_bot(id)) return if (cs_get_user_team(id) == CS_TEAM_T) SetPlayerModel(id, BG_Model) if (cs_get_user_team(id) == CS_TEAM_CT) SetPlayerModel(id, BG_Model)}
public Fwd_Spawn(id) { if( !is_user_steam(id) || !is_user_alive(id) || is_user_bot(id) || !(get_user_flags(id) & ADMIN_LEVEL_B)) return if (cs_get_user_team(id) == CS_TEAM_T) //? SetPlayerModel(id, T_Model) if (cs_get_user_team(id) == CS_TEAM_CT) //? SetPlayerModel(id, CT_Model) if (cs_get_user_team(id) == CS_TEAM_T) //? SetPlayerModel(id, BG_Model) if (cs_get_user_team(id) == CS_TEAM_CT) //? SetPlayerModel(id, BG_Model) }
Bei kam dar CT ir T uždedi BG_Model? Kai jiems uždėjai T_Model ir CT_Model?
Tu nori pakeisti į skirtingus CT ir T (T_Model ir CT_Model) modelius steam adminams ar tu nori visiems steam adminams padaryt vieną modelį? (BG_Model)
Last edited by kibillcat on 2015 Dec 08 13:47, edited 2 times in total.
public Fwd_Spawn(id) { if( !is_user_steam(id) || !is_user_alive(id) || is_user_bot(id) || !(get_user_flags(id) & ADMIN_LEVEL_B)) return if (cs_get_user_team(id) == CS_TEAM_T) //? SetPlayerModel(id, T_Model) if (cs_get_user_team(id) == CS_TEAM_CT) //? SetPlayerModel(id, CT_Model) if (cs_get_user_team(id) == CS_TEAM_T) //? SetPlayerModel(id, BG_Model) if (cs_get_user_team(id) == CS_TEAM_CT) //? SetPlayerModel(id, BG_Model) }
Bei kam dar CT ir T uždedi BG_Model? Kai jiems uždėjai T_Model ir CT_Model?
Tu nori pakeisti į skirtingus CT ir T (T_Model ir CT_Model) modelius steam adminams ar tu nori visiems steam adminams padaryt vieną modelį? (BG_Model)
is_user_steam = CT_Mode T_Model
o cia atskiras
ADMIN_LEVEL_B = BG_Model BG_Model
db viskas gerai bet ar kur mano auksciau pateikttas varijantas taisiklingas ? ar nebutina jau tikrint kitam mdl dar karta
public Fwd_Spawn(id){ if (!is_user_steam(id) || !is_user_alive(id)) return // Nezinau kas tas is_user_steam(), bet jei zaidejas Steam, tai manau tikrai ne botas. /*if (is_user_bot(id)) return*/ if (get_user_flags(id) & ADMIN_LEVEL_B) { // Kadangi adminui nustatai ta pati modeli, tai nereikia tikrint team. /*switch (cs_get_user_team(id)) { case CS_TEAM_T: SetPlayerModel(id, BG_Model) case CS_TEAM_CT: SetPlayerModel(id, BG_Model) }*/ SetPlayerModel(id, BG_Model) } else { switch (cs_get_user_team(id)) { case CS_TEAM_T: SetPlayerModel(id, T_Model) case CS_TEAM_CT: SetPlayerModel(id, CT_Model) } }}