Kaip perdaryti kad veiktu tik ant CT

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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life55
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Kaip perdaryti kad veiktu tik ant CT

Post by life55 »

Sveiki, gal galit padet, kaip perderyt toki koduka, kad sis xp modas, veiktu tik CT komandai, o T komandai neturetu jokios itakos:

Code: Select all

    #include <amxmodx>    #include <amxmisc>    #include <nvault>    #define MAXCLASSES 5    new const CLASSES[MAXCLASSES][] = {        "None",        "Dog",        "Cat",        "Horse",        "Cow"    }    new const LEVELS[6] = {        100,        200,        400,        800,        1600,        3200    }    new PlayerXP[33],PlayerLevel[33],PlayerClass[33]    new XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault    public plugin_init()    {        register_plugin("XpMod", "1.0", "Fxfighter")             register_event("DeathMsg", "eDeath", "a")             SaveXP = register_cvar("SaveXP","1")        XP_Kill=register_cvar("XP_per_kill", "20")        XP_Hs=register_cvar("XP_hs_bonus","20")        XP_Knife=register_cvar("XP_knife_bonus","20")        g_vault = nvault_open("animod")             register_clcmd("say /class", "ChangeClass")        register_clcmd("say_team /class", "ChangeClass")        register_clcmd("say /xp", "ShowHud")        register_clcmd("say_team /xp", "ShowHud")    }    public eDeath(  )    {        new attacker = read_data( 1 )        new iVictim = read_data( 2 )        new headshot = read_data( 3 )        new clip, ammo, weapon = get_user_weapon(attacker,clip,ammo);             PlayerXP[attacker] += get_pcvar_num(XP_Kill)             if(headshot)        PlayerXP[attacker] += get_pcvar_num(XP_Hs)             if(weapon == CSW_KNIFE)        PlayerXP[attacker] += get_pcvar_num(XP_Knife)                  while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])        {          client_print(attacker, print_chat, "[Animal Mod] Congratulations! You are a level %i %s!",          PlayerLevel[attacker] += 1        }        ShowHud(attacker)        SaveData(attacker)    }    public ShowHud(id)    {        set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)        show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])    }    public ChangeClass(id)    {        new menu = menu_create("Class Menu" , "Class_Handle");        menu_additem(menu ,"Dog", "1" , 0);        menu_additem(menu ,"Cat", "2" , 0);        menu_additem(menu ,"Horse", "3" , 0);        menu_additem(menu ,"Cow", "4" , 0);             menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);             menu_display(id , menu , 0);             return PLUGIN_CONTINUE;    }    public Class_Handle(id , menu , item)    {        if(item == MENU_EXIT)        {                 menu_destroy(menu);             }             new szCommand[6] , szName[64];        new access , callback;             menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);             new i = str_to_num(szCommand)        if(PlayerClass[id] != i)        {            PlayerClass[id] = i            client_print(id,print_chat,"You are now a %s",CLASSES[i])        }        else        {            client_print(id,print_chat,"You are alredy a %s",CLASSES[i])        }             menu_destroy(menu);        return PLUGIN_CONTINUE    }    public client_connect(id)    {        if(get_pcvar_num(SaveXP) == 1)        {                 LoadData(id)        }    }    public client_disconnect(id)    {        if(get_pcvar_num(SaveXP) == 1)        {                 SaveData(id)        }        PlayerXP[id] = 0        PlayerLevel[id] = 0        PlayerClass[id] = 0    }    public SaveData(id)    {        new AuthID[35]        get_user_authid(id,AuthID,34)             new vaultkey[64],vaultdata[256]        format(vaultkey,63,"%s-Mod",AuthID)        format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])        nvault_set(g_vault,vaultkey,vaultdata)        return PLUGIN_CONTINUE    }    public LoadData(id)    {        new AuthID[35]        get_user_authid(id,AuthID,34)             new vaultkey[64],vaultdata[256]        format(vaultkey,63,"%s-Mod",AuthID)        format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])        nvault_get(g_vault,vaultkey,vaultdata,255)             replace_all(vaultdata, 255, "#", " ")             new playerxp[32], playerlevel[32]             parse(vaultdata, playerxp, 31, playerlevel, 31)             PlayerXP[id] = str_to_num(playerxp)        PlayerLevel[id] = str_to_num(playerlevel)             return PLUGIN_CONTINUE    }

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Giltinas
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Re: Kaip perdaryti kad veiktu tik ant CT

Post by Giltinas »

Sunku? Bandyk...

Code: Select all

#include <amxmodx>#include <amxmisc>#include <nvault> #define MAXCLASSES 5 new const CLASSES[MAXCLASSES][] = {    "None",    "Dog",    "Cat",    "Horse",    "Cow"}new const LEVELS[6] = {    100,    200,    400,    800,    1600,    3200}new PlayerXP[33],PlayerLevel[33],PlayerClass[33]new XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vaultpublic plugin_init(){    register_plugin("XpMod", "1.0", "Fxfighter")        register_event("DeathMsg", "eDeath", "a")        SaveXP = register_cvar("SaveXP","1")    XP_Kill=register_cvar("XP_per_kill", "20")    XP_Hs=register_cvar("XP_hs_bonus","20")    XP_Knife=register_cvar("XP_knife_bonus","20")    g_vault = nvault_open("animod")        register_clcmd("say /class", "ChangeClass")    register_clcmd("say_team /class", "ChangeClass")    register_clcmd("say /xp", "ShowHud")    register_clcmd("say_team /xp", "ShowHud")}public eDeath(id){    if (get_user_team(id) == 2)    {        new attacker = read_data( 1 )        new headshot = read_data( 3 )        new clip, ammo, weapon = get_user_weapon(attacker,clip,ammo);                PlayerXP[attacker] += get_pcvar_num(XP_Kill)                if(headshot)            PlayerXP[attacker] += get_pcvar_num(XP_Hs)                if(weapon == CSW_KNIFE)            PlayerXP[attacker] += get_pcvar_num(XP_Knife)                        while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])        {            client_print(attacker, print_chat, "[Animal Mod] Congratulations! You are a level %i %s!")            PlayerLevel[attacker] += 1        }        ShowHud(attacker)        SaveData(attacker)    }}public ShowHud(id){    if (get_user_team(id) == 2)    {        set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)        show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])    }}public ChangeClass(id){    if (get_user_team(id) == 2)    {        new menu = menu_create("Class Menu" , "Class_Handle");        menu_additem(menu ,"Dog", "1" , 0);        menu_additem(menu ,"Cat", "2" , 0);        menu_additem(menu ,"Horse", "3" , 0);        menu_additem(menu ,"Cow", "4" , 0);                menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);                menu_display(id , menu , 0);    }    return PLUGIN_CONTINUE;}public Class_Handle(id , menu , item){    if(item == MENU_EXIT)    {                menu_destroy(menu);            }        new szCommand[6] , szName[64];    new access , callback;        menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);        new i = str_to_num(szCommand)    if(PlayerClass[id] != i)    {        PlayerClass[id] = i        client_print(id,print_chat,"You are now a %s",CLASSES[i])    }    else    {        client_print(id,print_chat,"You are alredy a %s",CLASSES[i])    }        menu_destroy(menu);    return PLUGIN_CONTINUE}public client_connect(id){    if (get_user_team(id) == 2)    {        if(get_pcvar_num(SaveXP) == 1)        {                        LoadData(id)        }    }}public client_disconnect(id){    if (get_user_team(id) == 2)    {        if(get_pcvar_num(SaveXP) == 1)        {                        SaveData(id)        }        PlayerXP[id] = 0        PlayerLevel[id] = 0        PlayerClass[id] = 0    }}public SaveData(id){    if (get_user_team(id) == 2)    {        new AuthID[35]        get_user_authid(id,AuthID,34)                new vaultkey[64],vaultdata[256]        format(vaultkey,63,"%s-Mod",AuthID)        format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])        nvault_set(g_vault,vaultkey,vaultdata)    }    return PLUGIN_CONTINUE}public LoadData(id){    if (get_user_team(id) == 2)    {        new AuthID[35]        get_user_authid(id,AuthID,34)                new vaultkey[64],vaultdata[256]        format(vaultkey,63,"%s-Mod",AuthID)        format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])        nvault_get(g_vault,vaultkey,vaultdata,255)                replace_all(vaultdata, 255, "#", " ")                new playerxp[32], playerlevel[32]                parse(vaultdata, playerxp, 31, playerlevel, 31)                PlayerXP[id] = str_to_num(playerxp)        PlayerLevel[id] = str_to_num(playerlevel)    }    return PLUGIN_CONTINUE}
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