WarmUp Knife Round

Čia galite paskelbti apie naudingus pluginus, kuriuos radote internete ar kur kitur ir manote, kad jie bus naudingi kitiems. Savo kurtus pluginus prašome skelbti "Naujai pateikti pluginai" forume.
Forum rules
1. Pluginai turi turėti išsamius aprašymus.
2. Aprašymai turi būti lietuvių kalba.
Post Reply
Terror
Senbūvis
Posts: 1086
Joined: 2015 Feb 27 19:29
Location: Alytus

WarmUp Knife Round

Post by Terror »

Peiliu Rezimas pirmas raundas su knife :D

Code: Select all

#include <amxmodx>#include <hamsandwich>#include <fakemeta> #define JOIN_PLAYERS    // Впускать в игру людей, которые зашли позже new g_iWarmUP;new HamHook:Ham_SpawnWarmup, HamHook:Ham_KilledWarmup, HamHook:Ham_TouchWeap; public plugin_natives() register_native("is_round_warmup", "return_wp_value");public return_wp_value() return g_iWarmUP;   public plugin_init(){    register_plugin("WarmUP Knife Round", "1.7", "neygomon");#if defined JOIN_PLAYERS        register_clcmd("menuselect", "JoinClassHook");        register_clcmd("joinclass", "JoinClassHook");#endif      register_event("HLTV", "eRoundStart", "a", "1=0", "2=0");    register_event("TextMsg", "eGameCommencing", "a", "2=#Game_Commencing");}#if defined JOIN_PLAYERSpublic JoinClassHook(id){        if(!g_iWarmUP) return;#define OFF_JOINEDSTATE     121#define OFF_MENU        205#define OFF_MENU_CHOOSEAPPEARANCE 3#define OFF_STATE_PICKINGCLASS    4        if(get_pdata_int(id, OFF_MENU) == OFF_MENU_CHOOSEAPPEARANCE && get_pdata_int(id, OFF_JOINEDSTATE) == OFF_STATE_PICKINGCLASS)        set_task(2.0, "FirstSpawn", id);}public FirstSpawn(id) if(!is_user_alive(id)) ExecuteHamB(Ham_Spawn, id);#endifpublic eGameCommencing(){    g_iWarmUP = 1;    if(!Ham_SpawnWarmup)    {        Ham_SpawnWarmup = RegisterHam(Ham_Spawn, "player", "fwdPlayerSpawnPost", true);        Ham_KilledWarmup= RegisterHam(Ham_Killed, "player", "fwdPlayerKilledPost", true);        Ham_TouchWeap   = RegisterHam(Ham_Touch, "weaponbox", "fwdTouchWeaponPre", false);    }       else     {        EnableHamForward(Ham_SpawnWarmup);        EnableHamForward(Ham_KilledWarmup);        EnableHamForward(Ham_TouchWeap);    }}    public eRoundStart(){    switch(g_iWarmUP)    {        case 1:        {            ShowHUD();            set_task(5.0, "ShowHUD", 786467, _, _, "b");            g_iWarmUP = 2;        }        case 2:        {            server_cmd("sv_restart 1");            remove_task(786467);            g_iWarmUP = 0;            DisableHamForward(Ham_SpawnWarmup);            DisableHamForward(Ham_KilledWarmup);            DisableHamForward(Ham_TouchWeap);        }    }   } public fwdPlayerSpawnPost(pClient){    if(!is_user_alive(pClient)) return;        switch(get_user_team(pClient))    {        case 1: fm_strip_user_gun(pClient, "weapon_glock18");        case 2: fm_strip_user_gun(pClient, "weapon_usp");    }    set_pev(pClient, pev_health, 35.0);    set_pdata_int(pClient, 115, 0);    HideMoney(pClient);} public fwdPlayerKilledPost(pVictim)    set_task(2.0, "SpawnUser", pVictim); public fwdTouchWeaponPre(id, ent)    return HAM_SUPERCEDE;    public SpawnUser(pClient){    if(!is_user_connected(pClient)) return;    switch(get_user_team(pClient))     {         case 1, 2: ExecuteHamB(Ham_CS_RoundRespawn, pClient);    }} public ShowHUD(){    static SyncHUD; if(!SyncHUD) SyncHUD = CreateHudSyncObj();    set_hudmessage(random(255), random(255), random(255), -1.0, 0.12, 0, 0.0, 5.0, 0.0, 0.0, -1);    ShowSyncHudMsg(0, SyncHUD, "Внимание, разминочный раунд!^nРежим: Knife DeathMatch");} HideMoney(id){    static mHideWeapon; if(!mHideWeapon) mHideWeapon = get_user_msgid("HideWeapon");    message_begin(MSG_ONE, mHideWeapon, .player = id);    write_byte((1<<5));    message_end();  } stock fm_strip_user_gun(index, const wname[]){    new ent = -1;    while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", wname)) && pev(ent, pev_owner) != index) {}    if(!ent) return 0;    engclient_cmd(index, "drop", wname);    new ent_box = pev(ent, pev_owner);    if(!ent_box || ent_box == index) return 0;    dllfunc(DLLFunc_Think, ent_box);    return 1;}
Last edited by Terror on 2015 Jul 03 04:01, edited 1 time in total.

eurostrike
O taip. Jis jau surinko 50 žinučių!
Posts: 89
Joined: 2015 Mar 10 19:13
Skype: valer_ka4

Re: WarmUp Knife Round

Post by eurostrike »

tipo pirmas raundas su knife - "tipo" tai cia reiskia pirmas round nebus su knife :DDD oi ziauru krc :D sedziu ir zvengiu is tavo aprasymu ;DDD
Image

User avatar
Fedingas
O taip. Jis jau surinko 50 žinučių!
Posts: 90
Joined: 2015 Nov 23 15:41

Re: WarmUp Knife Round

Post by Fedingas »

O normalus WarmUp ant CS 1.6 yra, kad duotų tarkim 60 sek ir 16000 pinigų ir leistų pirkti ką nori, toks kaip ant CS:GO.

User avatar
laimiukas3
Moderatorius
Posts: 4569
Joined: 2012 Aug 03 01:12
Skype: laimiukas3
Location: Vilnius
Contact:

Re: WarmUp Knife Round

Post by laimiukas3 »

Fedingas wrote:O normalus WarmUp ant CS 1.6 yra, kad duotų tarkim 60 sek ir 16000 pinigų ir leistų pirkti ką nori, toks kaip ant CS:GO.
isdestik viska aiskiai nes cj lengva tau reikia kad pirmam raunde tarkim 60 s duotu money 16000 k ir po 60 s rr butu raundo ?
Image
Image
Image

User avatar
Fedingas
O taip. Jis jau surinko 50 žinučių!
Posts: 90
Joined: 2015 Nov 23 15:41

Re: WarmUp Knife Round

Post by Fedingas »

Nu aš turiu omeny tokį Warm-up kaip per CS:GO.
Tarkim Warm-up laikas: 60 sek.
Duoda 16000 pinigų ir perkiesi ginklus, pinigai mažėja.
Nušauna - atsirespawnina iš naujo vėl perki.

Nu žodžiu kaip mini CSDM mod. O jei dar aiškiau, nu grinai kaip per CS:GO

O dabar vien Knife Warm-up randu, o jie man nesamonė yra. Koks čia apšilimas prieš žaidimą su knifais?

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests