del jetpack+bazooka error

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
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xlkasas245
Jau po truputį tampa savu
Posts: 164
Joined: 2013 Dec 02 23:19
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del jetpack+bazooka error

Post by xlkasas245 »

sveiki norejau paklausti, kas cia per error

L 02/16/2016 - 00:07:34: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 02/16/2016 - 00:07:34: [AMXX] [0] zp_extra_jetpack_bazooka32.sma::jp_forward (line 173)
L 02/16/2016 - 00:07:34: [AMXX] [1] zp_extra_jetpack_bazooka32.sma::fm_startFrame (line 167)
L 02/16/2016 - 00:07:34: [META] ERROR: Plugin didn't set meta_result: fakemeta_amxx_i386.so:StartFrame()
L 02/16/2016 - 00:07:34: [ZP] Invalid Player (1)
L 02/16/2016 - 00:07:34: [AMXX] Displaying debug trace (plugin "zp_extra_jetpack_bazooka32.amxx", version "3.2")

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neris111
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Re: del jetpack+bazooka error

Post by neris111 »

numesk visa koda.

xlkasas245
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Posts: 164
Joined: 2013 Dec 02 23:19
Skype: keglevich9

Re: del jetpack+bazooka error

Post by xlkasas245 »

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/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**. * [ZP] Extra Item Jetpack+Bazooka 3.2**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*** Original Plugin:*          AMX Jetpack*          BY*          (c) Copyright 2005, KleeneX *          This file is provided as is (no warranties)** CREDITS:*          KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)*          Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)*          MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)*          mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*** Plagued Version 3.2 by B!gBud** * Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]* ** CVARS:    *   zp_jetpack 2        // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK      **   zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)*   zp_jp_up_speed 35   // Set the UP speed(when you press ATTACK and JUMP up)*   zp_jp_accelerate 100    // How fast you get to the max ForwardSpeed**   zp_jp_rocket_delay 12   // How long you got to wait to shoot the next rocket(in sec.)*   zp_jp_rocket_speed 1500 // Set the rocket Speed*   zp_jp_rocket_damage 1500    // Set the max rocket Damage*   zp_jp_damage_radius 350 // Set the radius of a rocket explosion*   *   zp_jp_max_engery 100    // Set the max Energy for the Jetpack*   zp_jp_engery 10     // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")*   zp_jp_regain_energy 3   // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")*   zp_jp_energy_cal 1.0    // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"*   zp_jp_oneround 1    // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/ #include <amxmodx>#include <fun>#include <engine>#include <fakemeta>#include <hamsandwich>#include <zombieplague> #define PLUGINNAME      "Extra Item Jetpack+Bazooka"#define VERSION         "3.2"#define AUTHOR          "B!gBud" #define ACCESS_LEVEL    ADMIN_LEVEL_A#define VOTE_ACCESS ADMIN_CFG #define TE_EXPLOSION    3#define TE_BEAMFOLLOW   22#define TE_BEAMCYLINDER 21 #define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost new ROCKET_MDL[64] = "models/rpgrocket.mdl"new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"new getrocket[64] = "items/9mmclip2.wav" new bool:fly[33] = falsenew bool:rocket[33] = falsenew bool:rksound[33] = falsenew bool:shot[33] = false new Float:gltime = 0.0new Float:last_Rocket[33] = 0.0new Float:jp_cal[33] = 0.0new Float:jp_soun[33] = 0.0new flame, explosion, trail, whitenew g_flyEnergy[33], hasjet[33]new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, g_item_jetpack, cvar_cal_time, cvar_oneround  public plugin_init() {    register_plugin(PLUGINNAME, VERSION, AUTHOR)        g_item_jetpack = zp_register_extra_item("Jetpack+Bazooka (one Round)", JETPACK_COST, ZP_TEAM_HUMAN)    register_clcmd("drop","cmdDrop")    register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")        new ver[64]    format(ver,63,"%s v%s",PLUGINNAME,VERSION)    register_cvar("zp_jp_version",ver,FCVAR_SERVER)         cvar_jetpack = register_cvar("zp_jetpack", "2")        cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")    cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")    cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")        cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")    cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")    cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")    cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")        cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")    cvar_fly_engery = register_cvar("zp_jp_engery", "10")    cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")    cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")    cvar_oneround = register_cvar("zp_jp_oneround", "0")         register_event("CurWeapon", "check_models", "be")    register_event("DeathMsg", "player_die", "a")    register_event("HLTV", "event_round_start", "a", "1=0", "2=0")        register_forward(FM_StartFrame, "fm_startFrame")    register_forward(FM_EmitSound, "emitsound")} public plugin_precache() {    precache_model("models/p_egon.mdl")    precache_model("models/v_egon.mdl")    precache_model("models/w_egon.mdl")    precache_sound("jetpack.wav")    precache_sound("jp_blow.wav")        precache_model(ROCKET_MDL)    precache_sound(ROCKET_SOUND)    precache_sound(getrocket)        explosion = precache_model("sprites/zerogxplode.spr")    trail = precache_model("sprites/smoke.spr")    flame = precache_model("sprites/xfireball3.spr")    white = precache_model("sprites/white.spr")} public client_putinserver(id) {    fly[id] = false    rocket[id] = false    hasjet[id] = 0    g_flyEnergy[id] = 0} public client_disconnect(id) {    fly[id] = false    rocket[id] = false    hasjet[id] = 0    g_flyEnergy[id] = 0} public event_round_start(){    remove_jetpacks();    if (get_pcvar_num(cvar_oneround) == 1) {        for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,   fly[id] = false;    }} public fm_startFrame(){            gltime = get_gametime()    static id    for (id = 1; id <= 32; id++)    {        jp_forward(id)    }} public jp_forward(player) {        if (!is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))        return FMRES_IGNORED                    if (!hasjet[player])        return FMRES_IGNORED        if(jp_cal[player] < gltime){        jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)    }        check_rocket(player)        new clip,ammo    new wpnid = get_user_weapon(player,clip,ammo)    if (wpnid == CSW_KNIFE){        if(get_pcvar_num(cvar_jetpack) == 1){            if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){                if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){                    if(jp_soun[player] < gltime){                        emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)                        jp_soun[player] = gltime + 1.0                    }                }                           else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){                    if(jp_soun[player] < gltime){                            emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)                            jp_soun[player] = gltime + 1.0                    }                }            }            human_fly(player)            attack(player)          }        if((pev(player,pev_button)&IN_ATTACK2)){                attack2(player)             }       }    if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){                  if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){            if(jp_soun[player] < gltime){                emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)                jp_soun[player] = gltime + 1.0            }        }                           else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){            if(jp_soun[player] < gltime){                emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)                jp_soun[player] = gltime + 1.0            }        }        human_fly(player)        attack(player)    }    // Icon Show system    /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))          Icon_Energy({0, 255, 0}, 0, player);                //Icon_Energy({128, 128, 0}, 0, player);                //Icon_Energy({255, 255, 0}, 0, player);                            }*/    if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){        Icon_Energy({0, 255, 0}, 1, player); // Green    }    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){        Icon_Energy({255, 255, 0}, 1, player); // yellow    }    else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){        Icon_Energy({255, 215, 0}, 2, player);    }    else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){        Icon_Energy({255, 0, 0}, 1, player);    }        return FMRES_IGNORED} public jp_energy(player) {                    if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)          {            // Get our current velocity                 new clip,ammo            new wpnid = get_user_weapon(player,clip,ammo)            if (wpnid == CSW_KNIFE)             {            // flying            if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)                g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);  // Increase distance counter                   }        }        else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))        {            if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)                g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);  // Increase distance counter           }        // Walking/Runnig        if (pev(player, pev_flags) & FL_ONGROUND)               g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter} public attack(player) {//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack//By: Bad_Bud    if(fly[player])    {           static Float:JetpackData[3]        pev(player,pev_velocity,JetpackData)                            new fOrigin[3],Float:Aim[3]        VelocityByAim(player, 10, Aim)        get_user_origin(player,fOrigin)        fOrigin[0] -= floatround(Aim[0])        fOrigin[1] -= floatround(Aim[1])        fOrigin[2] -= floatround(Aim[2])                        if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))            {                                message_begin(MSG_ALL,SVC_TEMPENTITY)                write_byte(17)                 write_coord(fOrigin[0])                write_coord(fOrigin[1])                write_coord(fOrigin[2])                write_short(flame)                write_byte(10)                write_byte(255)                message_end()                                   static Float:Speed                Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])                                    if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.                {                    set_pev(player,pev_gaitsequence,0)                    set_pev(player,pev_sequence,111)                }                                    if(Speed<get_pcvar_float(cvar_jetpackSpeed))                    Speed+=get_pcvar_float(cvar_jetpackAcrate)                                        static Float:JetpackData2[3]                pev(player,pev_angles,JetpackData2)                JetpackData2[2]=0.0//Remove the Z value/                                    angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)                JetpackData2[0]*=Speed                JetpackData2[1]*=Speed                                    JetpackData[0]=JetpackData2[0]                JetpackData[1]=JetpackData2[1]            }                    if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.                JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)            else if(JetpackData[2]<0.0)                JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)                            set_pev(player,pev_velocity,JetpackData)    }} public attack2(player) {            if (rocket[player])    {                new rocket = create_entity("info_target")        if(rocket == 0) return PLUGIN_CONTINUE                entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")        entity_set_model(rocket, ROCKET_MDL)                entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})        entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)        entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)                new Float:vSrc[3]        entity_get_vector(player, EV_VEC_origin, vSrc)                new Float:Aim[3],Float:origin[3]        VelocityByAim(player, 64, Aim)        entity_get_vector(player,EV_VEC_origin,origin)                vSrc[0] += Aim[0]        vSrc[1] += Aim[1]        entity_set_origin(rocket, vSrc)                new Float:velocity[3], Float:angles[3]        VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)                entity_set_vector(rocket, EV_VEC_velocity, velocity)        vector_to_angle(velocity, angles)        entity_set_vector(rocket, EV_VEC_angles, angles)        entity_set_edict(rocket,EV_ENT_owner,player)        entity_set_float(rocket, EV_FL_takedamage, 1.0)                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)        write_byte(TE_BEAMFOLLOW)        write_short(rocket)        write_short(trail)        write_byte(25)        write_byte(5)        write_byte(224)        write_byte(224)        write_byte(255)        write_byte(255)        message_end()         emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)                shot[player] = true        last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)    }    return PLUGIN_CONTINUE} public check_models(id) {     if (zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))        return FMRES_IGNORED        if(hasjet[id]) {        new clip,ammo        new wpnid = get_user_weapon(id,clip,ammo)                if ( wpnid == CSW_KNIFE ) {            switchmodel(id)        }        return PLUGIN_CONTINUE    }    return PLUGIN_CONTINUE} public switchmodel(id) {    entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")    entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")} public remove_jetpacks() {    new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")    while(nextitem) {        remove_entity(nextitem)        nextitem = find_ent_by_class(-1,"zp_jp_jetpack")    }    return PLUGIN_CONTINUE} public emitsound(entity, channel, const sample[]) {    if(is_user_alive(entity)) {        new clip,ammo        new weapon = get_user_weapon(entity,clip,ammo)                if(hasjet[entity] && weapon == CSW_KNIFE) {            if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE            if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE                        if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE            if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE                        if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE            if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE            if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE            if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE                        if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE        }    }    return FMRES_IGNORED} public Icon_Show(icon[], color[3], mode, player) {                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);    write_byte(mode);   // status (0=hide, 1=show, 2=flash)    write_string(icon);     // sprite name    write_byte(color[0]);   // red    write_byte(color[1]);   // green    write_byte(color[2]);   // blue    message_end(); } public Icon_Energy(color[3], mode, player) {        Icon_Show("item_longjump", color, mode, player)} public human_fly(player) {        if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)    {        jp_off(player);     }    if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)    {        jp_on(player);    }} public jp_on(player) {     fly[player] = true    } public jp_off(player) {     fly[player] = false    } public check_rocket(player) {            if (last_Rocket[player] > gltime)    {           rk_forbidden(player)        rksound[player] = true    }    else    {            if (shot[player])        {            rksound[player] = false            shot[player] = false        }        rk_sound(player)        rk_allow(player)    }    } public rk_allow(player) {            rocket[player] = true} public rk_forbidden(player) {     rocket[player] = false    } public rk_sound(player) {     if (!rksound[player])    {        engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)        client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")        rksound[player] = true    }    else if (rksound[player])    {            }    }        public cmdHelp(id) {        new g_max = get_pcvar_num(cvar_fly_max_engery)    new g_lost = get_pcvar_num(cvar_fly_engery)    new g_back = get_pcvar_num(cvar_regain_energy)    new g_dmg = get_pcvar_num(cvar_RocketDmg)    new g_delay = get_pcvar_num(cvar_RocketDelay)         new jpmotd[2048], title[64], dpos = 0    format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)            dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")    dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)        dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")    dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")    if(get_pcvar_num(cvar_jetpack) == 1) {        dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")        dpos += format(jpmotd[dpos],2047-dpos,"^n")        dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")    }    else if(get_pcvar_num(cvar_jetpack) == 2){        dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")        dpos += format(jpmotd[dpos],2047-dpos,"^n")        dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")    }    dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")    dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)    dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)    dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)    dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)    dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )    dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")         show_motd(id,jpmotd,title)} public player_die() {        new id = read_data(2)    if(hasjet[id]) {        drop_jetpack(id)        hasjet[id] = 0        rocket[id] = false        g_flyEnergy[id] = 0    }        return PLUGIN_CONTINUE} public cmdDrop(id) {     if(hasjet[id]) {        new clip,ammo        new weapon = get_user_weapon(id,clip,ammo)        if(weapon == CSW_KNIFE) {            drop_jetpack(id)            if(!zp_get_user_zombie(id)){                entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")                entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")                }            return PLUGIN_HANDLED        }    }    return PLUGIN_CONTINUE} public drop_jetpack(player) {    if(hasjet[player]) {        new Float:Aim[3],Float:origin[3]        VelocityByAim(player, 64, Aim)        entity_get_vector(player,EV_VEC_origin,origin)                origin[0] += Aim[0]        origin[1] += Aim[1]                new jetpack = create_entity("info_target")        entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")        entity_set_model(jetpack,"models/w_egon.mdl")                   entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})        entity_set_int(jetpack,EV_INT_solid,1)                entity_set_int(jetpack,EV_INT_movetype,6)                entity_set_vector(jetpack,EV_VEC_origin,origin)                Icon_Energy({255, 255, 0}, 0, player)        Icon_Energy({128, 128, 0}, 0, player )        Icon_Energy({0, 255, 0}, 0, player)                hasjet[player] = 0        rocket[player] = false    }   } public pfn_touch(ptr, ptd) {    if(is_valid_ent(ptr)) {        new classname[32]        entity_get_string(ptr,EV_SZ_classname,classname,31)                if(equal(classname, "zp_jp_jetpack")) {            if(is_valid_ent(ptd)) {                new id = ptd                if(id > 0 && id < 34) {                    if(!hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {                                                hasjet[id] = 1                        g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)                        rocket[id] = true                        client_cmd(id,"spk items/gunpickup2.wav")                        engclient_cmd(id,"weapon_knife")                        switchmodel(id)                        remove_entity(ptr)                    }                }            }        }else if(equal(classname, "zp_jp_rocket")) {            new Float:fOrigin[3]            new iOrigin[3]            entity_get_vector(ptr, EV_VEC_origin, fOrigin)            FVecIVec(fOrigin,iOrigin)            jp_radius_damage(ptr)                            message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)            write_byte(TE_EXPLOSION)            write_coord(iOrigin[0])            write_coord(iOrigin[1])            write_coord(iOrigin[2])            write_short(explosion)            write_byte(30)            write_byte(15)            write_byte(0)            message_end()                            message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)            write_byte(TE_BEAMCYLINDER)            write_coord(iOrigin[0])            write_coord(iOrigin[1])            write_coord(iOrigin[2])            write_coord(iOrigin[0])            write_coord(iOrigin[1])            write_coord(iOrigin[2]+200)            write_short(white)            write_byte(0)            write_byte(1)            write_byte(6)            write_byte(8)            write_byte(1)            write_byte(255)            write_byte(255)            write_byte(192)            write_byte(128)            write_byte(5)            message_end()                        if(is_valid_ent(ptd)) {                new classname2[32]                entity_get_string(ptd,EV_SZ_classname,classname2,31)                                if(equal(classname2,"func_breakable"))                    force_use(ptr,ptd)            }                        remove_entity(ptr)        }    }    return PLUGIN_CONTINUE} public zp_user_infected_pre(player, infector){        Icon_Energy({0, 255, 0}, 0, player);    cmdDrop(player);    hasjet[player] = 0;    g_flyEnergy[player] = 0;    rocket[player] = false;} public zp_extra_item_selected(player, itemid){         new clip,ammo    new weapon = get_user_weapon(player,clip,ammo)            if (itemid == g_item_jetpack)    {        client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")        hasjet[player] = 1        g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)        rocket[player] = true        client_cmd(player,"spk items/gunpickup2.wav")        if(weapon == CSW_KNIFE){            switchmodel(player)        }        else        {            engclient_cmd(player,"weapon_knife"),switchmodel(player)        }    }} stock jp_radius_damage(entity) {    new id = entity_get_edict(entity,EV_ENT_owner)    for(new i = 1; i < 33; i++) {        if(is_user_alive(i)) {            new dist = floatround(entity_range(entity,i))                        if(dist <= get_pcvar_num(cvar_Dmg_range)) {                new hp = get_user_health(i)                new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)                                new Origin[3]                get_user_origin(i,Origin)                                if(zp_get_user_zombie(id) != zp_get_user_zombie(i)) {                        if(hp > damage)                            jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)                        else                            log_kill(id,i,"Jetpack Rocket",0)                    }            }        }    }} stock log_kill(killer, victim, weapon[], headshot){// code from MeRcyLeZZ    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)    ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)         message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))    write_byte(killer)    write_byte(victim)    write_byte(headshot)    write_string(weapon)    message_end()//        if(get_user_team(killer)!=get_user_team(victim))        set_user_frags(killer,get_user_frags(killer) +1)    if(get_user_team(killer)==get_user_team(victim))        set_user_frags(killer,get_user_frags(killer) -1)            new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]     get_user_name(killer, kname, 31)    get_user_team(killer, kteam, 9)    get_user_authid(killer, kauthid, 31)     get_user_name(victim, vname, 31)    get_user_team(victim, vteam, 9)    get_user_authid(victim, vauthid, 31)            log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",     kname, get_user_userid(killer), kauthid, kteam,     vname, get_user_userid(victim), vauthid, vteam, weapon)     return PLUGIN_CONTINUE;} stock jp_take_damage(victim,damage,origin[3],bit) {    message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)    write_byte(21)    write_byte(20)    write_long(bit)    write_coord(origin[0])    write_coord(origin[1])    write_coord(origin[2])    message_end()        set_user_health(victim,get_user_health(victim)-damage)} 

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neris111
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Re: del jetpack+bazooka error

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Nu pabandyk.
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xlkasas245
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Re: del jetpack+bazooka error

Post by xlkasas245 »

Dekui labai, veikia

FrankJScott
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Useful Product Info

Post by FrankJScott »

Please try Google before asking about Updated Product Info 3b163dd

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